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#1 |
Ocean Warrior
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Has anyone had these actually appear in a campaign ? I've done several campaigns with a lot of contact reports but nary a wolfpack response in the contact report reply.
Yep, it's installed correctly. Fairly common in NYGM, so I was thinking it would be the same in GWX with the patch.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
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For me this patch works,. I tested in single player mission but you can try this https://www.subsim.com/radioroom/sho...d.php?t=217175
Last edited by Anvar1061; 08-28-19 at 09:46 PM. |
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#3 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Weps
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I have had GWX3 wolfpacks develop on several occasions but suspect that there may be a correlation between the accuracy of your initial course and speed estimates transmitted with the initial contact report and the appearance of the pack.
This is purely anecdotal (and the plural of anecdote is not data!) but those times when I have developed wolfpacks were when the convoy course and speed were very accurate right off the bat. The thing is also probably date sensitive. By the time wolfpacks seemingly become the norm, in early 1942, you are generally forced to break contact because of radar equipped escorts or the intervention of aircraft. -C |
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#5 | |
Ocean Warrior
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My course/speed readings have been accurate. Packs just seem to be more frequent in NYGM under similar circumstances, but maybe not and I don't know why that would be so anyway.(I know it has some scripted into the campaign, but there's not that many). On an unrelated note, does anyone know if darkwraith's ship fire damage mod in incorporated into GWX ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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