![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Dec 2016
Posts: 57
Downloads: 208
Uploads: 5
|
![]()
Well guys the mods have been up for a little while now and I thought I might start a thread about them in case anyone has any questions, comments or anything.
First let me say I am not a graphic artist as is obvious if you have used the mods. I just played around with the textures in paint.net to achieve a look that I liked. I play The Wolves of Steel but there were a few textures that I wanted to change and having did a little modding with .dds files in Skyrim I sort of knew how. The mods are setup to be installed with JSGME. In a TWOS install the unzipped mod folder should be placed in the TWOS parts folder and activated with JSGME. Ver 1.2 has the boat textures separate from the uniform folders to give a little more choice. Also As stated in the readme I developed these mods for use with TWOS. If you use a variant of the mighty fine crew mod that is different than the one that comes with TWOS this may affect the uniforms in an un intended way. If installing to a non TWOS version of the game just place the mod folder in your mods folder for JSGME and activate in JSGME. The boat textures should work fine with any version as they only contain base texture files for the interior and an HDR filter for the sub interior. The Electric gauges in the "A" boat use a different texture from the other boats so That is why they are a different color and the labels are blacked out. ![]() |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Hi boogie,
I have just downloaded the latest version of your amazing texture mod. If I understood correctly your notes in the TWoS thread, it is optimized for working together with your Reshade preset. May I ask where I can find it? Moreover, I think that many subsim buddies here (including me) have never used Reshade and would appreciate a tutorial on the best way to set it up to work with SH5. Lastly, in the past I used to run the game together with SweetFX and a configuration preset made by Sjizzle. Are the two post-processing softwares reciprocally compatible, and if yes, are any benefits to expected from using the two of them at the same time? Sorry for the stupid questions, but I a total newby on this respect ![]() EDIT: please ignore my first question: I have just found your preset file in the main folder of your mod lol ![]() My other doubts are still standing |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() |
![]()
Really thank you for this graphic mod which can be adjusted as desired thanks to Reshade
Reshade ici:https://reshade.me/ ![]() Mod:https://www.subsim.com/radioroom/dow...o=file&id=5602 for my part I have put the mod in jsgme then install reshade this create a profile then here we go .... in patrol screen ![]() ![]() ![]() ![]() boogieman335 big thank's |
![]() |
![]() |
![]() |
#4 | |
A-ganger
![]() Join Date: Apr 2019
Location: Valencia, Spain
Posts: 73
Downloads: 227
Uploads: 0
|
![]() Quote:
What to do with that ini file? I have copied SH5preset.ini in the SH5 main folder but i don't know if something else needs to be done I'm noob too with Reshade… ![]()
__________________
Freiwillig zur Kriegsmarine |
|
![]() |
![]() |
![]() |
#5 | |
Sea Lord
![]() |
![]() Quote:
(D: \ Sh5 \ Silent Hunter 5) example choice this box if you use a Radeon card https://image.noelshack.com/fichiers...7902754-01.png 2 choice direct x 9 https://image.noelshack.com/fichiers...7903266-02.png 3 leave ticking any option at the start to be able to select them later these are the effects brought by reshade https://image.noelshack.com/fichiers...71-capture.png 4 start your game 5 in your game press home you should have this: ![]() 6 in the task bar choose + create a profile name the "Sh5 test Reshade" for example 7 choose the desired effect 8 in setting program your effect key for example "f10" for my part 9 save everything now whenever you ask f10 the desired effect should appear in game 10 close your game and go to the root of your game to find the preset you have created titled "Sh5 test Reshade" replace it with the one proposed in the mod if you wish or simply put your own !!! https://image.noelshack.com/fichiers...80-capture.jpg ![]() |
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]()
you did a awsome job thanks
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
![]() |
![]() |
![]() |
#7 |
A-ganger
![]() Join Date: Apr 2019
Location: Valencia, Spain
Posts: 73
Downloads: 227
Uploads: 0
|
![]()
Big thanks, guys.
__________________
Freiwillig zur Kriegsmarine |
![]() |
![]() |
![]() |
#8 |
Seaman
![]() Join Date: Dec 2020
Location: Georgia, USA
Posts: 34
Downloads: 71
Uploads: 0
|
![]()
Digging this refit!! I'm new to SH5 and went all-in with TWOS 2.2.21 & this refit.
However, I'm having three issues, the first causing major pain. 1. In both periscopes the thickened line at the top is covering too much of the bearing scale and is difficult to use. Can you make a version with a thinner line at the top and/or bottom of both periscopes? 2. Refitted ship textures don't load in until you're close to the ship. If I immediately surface in the RAOFB mission and go to the bridge. The target just to the left of the bow is grey, but when viewed through the binoculars, it is black (just as with the scopes). As you approach the ship with the naked eye it will eventually turn from grey to black. 3. I cannot get the reshade menu to open inside the game after following the steps above, so I can't use the customer shaders. Any tips? Finally, I have a request. Can you re-texture the TWOS RAOBF to be a little darker & scales clearer? It is blinding when trying to target at night. I'm running 21:9 3440x1440,75Hz with these mods: TWoS Aspect Ratio Fix 21x9 TWoS Officer Icons as Stations TWoS Real Navigation TWoS SM Interior_Food Stocks TWoS Encrypted BdU Orders TWoS Remove Map Plastic Cover TWoS Missing Nav Map Coordinates_Fix Boogie's Refit for TWOS v3.0 Complete Darkened Recognition Manual v2.0 by Torpedo Bstanko6's Low Contrast Message Box Bstanko6's Radio Channels Final |
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I really like this mod!!!
What irritates me are the periscope textures ![]() Can this be removed? sorry for my bad English ![]() |
![]() |
![]() |
#10 |
Gefallen Engel U-666
|
![]()
Master1989! Finally surfaced after a long 'silent run'!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#11 | |
Argentinian Skipper
|
![]() Quote:
Welcome back aboard! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#12 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
I was able to remove the two textures. |
|
![]() |
![]() |
#13 | |
Argentinian Skipper
|
![]() Quote:
Interior Food Stocks causes some graphics problems when you use external camera. If you use ext. cameras, it is preferable do not use the Interior Foods. I don´t know if this could be the cause of your problem. Best regards and good luck! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
|
|