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#1 |
Herr Kaleun
Join Date: Mar 2017
Posts: 21
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"Torpedo gyro is now activated after 200 meters."
This feels... strange. Is it realistic? According to http://www.tvre.org/en/gyro-angled-torpedoes, the initial run before starting a turn is somewhere between 9.5-15m, depending on the type of torpedo. Their turning radius differ too. Last edited by Sharpshooter; 07-03-19 at 12:46 AM. |
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#2 | |
Grey Wolf
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#3 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
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After multiple testing, I can confirm they run, repeatedly 235m before turning on a 45m radius turn onto the gyro angle.
I too believe the devs got confused on this and meant to alter the arming distance. This is going to torpedo (pun intended) the run into the convoy between columns and hip shoot everything. |
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#4 |
Born to Run Silent
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The TDC takes the turn into account so as long as the shooting solution is accurate the shots will be as accurate as before.
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 07-02-19 at 07:57 PM. |
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#5 |
Grey Wolf
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I’m a bit puzzled because I thought the turn occurred after 10 or so meters IRL. Why the decision to extend it? A very close range 60 to 90 deg angled shot is now likely going to be impossible now due to parallax.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 07-02-19 at 09:00 PM. |
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#6 |
Grey Wolf
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Piggybacking on Sharpshooter’s post - http://www.tvre.org/en/gyro-angled-torpedoes
“When the gyro angle is 90º the following torpedoes have an advance equal to: G7a and G7e: 104,5 m” So that forward movement is taking the turn radius into account, which at a 90 deg gyro angle is the maximum turn radius that will occur. Now, our in-game fish won’t even have TURNED until twice that whole distance, which has huge implications as far as angled attacks go. If I have a target passing me going bows opposite directions and I’m 300-400 meters off its track, I can’t shoot it, because the parallax caused by such a long pre-turn advance makes it physically impossible. Is there a reason for this change? This eliminates or severely limits the use of historical tactics (such as running into the front of convoys and shooting close-range angled shots). ![]()
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#7 |
Born to Run Silent
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Can you test that setup in the training mode ( so you can see the torpedo tracks)?
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SUBSIM - 26 Years on the Web |
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