![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Swabbie
![]() Join Date: Oct 2018
Posts: 6
Downloads: 5
Uploads: 0
|
![]()
Title says all.
Thanks for any tips! |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() |
![]()
It is like a riddle.
If it were like Dangerous Waters... Would it still remain Cold Waters? |
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() |
![]()
There is one in every bunch...
|
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Jan 2019
Location: TwinStates
Posts: 28
Downloads: 20
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 |
Helmsman
![]() |
![]()
Only the OP knows what they were thinking when they posted.
There seems to be a widely held belief that a sub game/sim can't be a sub game/sim if it doesn't require the player to micromanage every aspect of game play via some crew station. The fact that these individual stations can usually be turned over to the game to manage is irrelevant - the belief is that anything that doesn't require the player to pick up a ruler to calculate a TMA is not a "real" sim and certainly can't be any fun to play. Look out if the game offers good graphics of targets and inbound munitions. Everyone knows that real subs do not have windows and any genuine game/sim will only give you the opportunity to stare at a two dimensional grid map of your sub and the world around it. Reasons why decent sub games/sims are few and far between:
To each their own I say. If the OP wishes to spend their time in the flat-pack world of Dangerous Waters, more power to them. |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Cold waters can be dangerous waters, but only if it is near freezing temperature.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
|
|