SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-05-19, 10:32 PM | #1 |
Electrician's Mate
Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Few questions from a new player.
Played around with other sims like the Silent Hunter Series. Figured moving to a game about modern subs would remove part of the calculations you have to make. Gotten tired of all of it. xD
Seems like I'm somewhat right as this game seems to be more about collecting data overtime then cross-check with the TMA to find a solution than having pin-point accurate one from the get-go. Hell, I even managed to sink the ship (Mission target of a mission I use as "tutorial".) TWICE... Thing is.. I"m really uncertain about what I did right or wrong during my attempts. I'd really need a step-by-step tutorial to follow from "search" to "shoot" so I can see how a typical encounter rolls out. YouTube let's plays are nice but hardly go in depth with the explanations. Or they use technical terms I cannot understand. Any recommended tutorials? And, while I'm here, any mods considered essential? |
03-06-19, 09:48 AM | #2 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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In my opinion FPSchazly's tutorials are very good for new player, you should to watch them.
Next positions are: BLUE or better RED BOOK (written for Sub Command) Watching videos from games especially MP will teach you how to play - what is important what is not. Most MP games is played with Autocrew TMA so if you want to know how it works you have to search for "manual TMA" sentence As i know DW haven't tutorials for completly new players - who launch game first time. |
03-06-19, 10:04 AM | #3 | |
Electrician's Mate
Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Quote:
Also somebody recommended the Reinforce Alert mod. Is it really good? |
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03-06-19, 01:10 PM | #4 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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MP games are every Friday & Saturday and somethimes during week. All with Reinforce Alert mod.
Is it good? It depends because vanilla campaign and scenarios are not compatible with RA and may works with errors (usually in missions where player goal is" keep not detected status, player is detected in first seconds of game) RA extends many aspects of game so for really new player it could be a problem: - much more things to learn, -... but lacking of single player missions, -... and vanilla campaign is not compatible Reinforce Alert is very attractive option for experienced and MP gamers - it fixes many vanilla bugs - extends many game mechanics like weapon control - adds many new controllable platforms (around 50) - RA is still developed - you can easily find small but active MP community with large base of MP scenarios |
03-06-19, 06:32 PM | #5 | |
Electrician's Mate
Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Quote:
Well... I don't know why but the one I installed comes with a bunch of missions. Campaigns included. Does that mean they are meant to be MP? It's kinda confusing. |
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03-06-19, 07:10 PM | #6 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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RA includes rebuilded campaigns and missions from Sub Command and 688 H/K but sometimes some bugs (hard to detect during redesigning) appears and you can stuck (as me in Sub Command campaign link)
Of course with little luck it won't happen Also very good Red Storm Rising campaign (by Bill Nichols) was rebuilded for RA and some of very well knowed single missions. Problem is: vanilla campaign after RA is almost completly unplayable and old missions (from RSR, SC, 688I) were designed only for submarines. So if you wanna play Perry, P-3 Orion or MH-60R you have very limited choice. For me RA is best Dangerous Waters mod and i recommend it. But if you wanna play DW vanilla campaign, you should wait with RA installation. Instead you can install LwAmi 3.11. After gaining some experience, best choice is to change vanilla/Lwami to RA because changiing RA to vanilla/LwAmi haven't sense - but it's only my personal opinion Another option is to learn basics in RA and playing with MP sessions. Many players are very experienced and they should help you to understand how to play. In this case, you can start from "deep water" of DW gaming. MP sessions require a completely "fresh" view of playing DW: - cooperation with other players - cooperation with MPA, surface ships, - being fast and deadly - hiding in strings of acoustic signatures civilian ships (instead hiding by lowering speed) - being part in bigger tactical plan etc. |
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