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#1 |
Sonar Guy
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Found an unescorted convoy of large freighters off the coast of Honshu but the weather is so bad I can't detect them far away enough for the torpedoes to arm. I'd happily gun down a huge liner but these are too heavily armed for short ranges. I tried to use radar on the attack screen but couldn't get a firing solution.
Dawn and clearing weather will bring swarms of pesky planes. Am I overlooking anything? This is stock 1.3 with automatic targeting. |
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#2 |
CTD - it's not just a job
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You really don't always need a "Lock" in auto-targeting. Make certain that you have your tubes doors open, and then point your scope or TBT at the target, and press the PK button. As soon as you can, press the Fire button. If you are between 500-800 yards away, especially if close to a 90° solution, you should hit the beast. You could "lead" the target toward the direction of travel, but still aiming at its hull. Be careful of oblique angles, especially if you have "duds" checked in the Options screen, because if the torpedo gyro has to turn too far, it might "circle-run" on you and come back like a boomerang...
Now, if you don't have the Steam version, you could try the Silent Hunter 4 v1.4 update, and get slightly better game performance. However, your old Saves would not be compatible with it. If you have Steam, you have to purchase and use their Uboat Mission Addon package, which would take you to version 1.5, which is better. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Sonar Guy
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I can't acquire the targets beyond 350m. By then I'm backing out full speed at varying angles under heavy fire, so I'd rather not spray torpedoes without a high likelihood of hitting. This is the only convoy of its kind i've found and the war's almost over.
I hoped radar might work but couldn't get a red solution light. Plus I have no idea what the odd appendage on the sub icon on the attack screen is - related to tracking, I assume, but it loops back 180 degrees. If I click PK, a white x appears at its end. So I should bore into the convoy from the flank at 90 degrees using radar, select the nearest victim, add a click or two ahead to the torpedo spread, then fire blindly at a moderate depth setting, and hope for the best? I have the Steam version but can't install the update or the 1.5 game on the current laptop. Once this career is over, I have stock 1.5 on the new laptop but I think I'll mod it first. Would be nice to have a Mark 16 laden Tench in 1941, assuming anyone's created that. |
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#4 |
CTD - it's not just a job
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No flank speed when shooting - unless you're running from a persistent DD on the surface, and use the rear tubes...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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I agree with propbeanie, this is where learning maunal targeting could really come in handy for you.
For me, I would just use the radar to make a plot on the map, time them on course for 3 mins (if your measuring in yards, 3:15 if you're using meters) divide that number by 100 to get speed. Then I would use the plot to get range and AOB, program all that into the TDC, check that the solution lined up with the targets position in the attack map and when I was happy, then I'd fire. I imagine you'd see them through the fog very clearly after that. For a while at least... |
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#6 |
Sonar Guy
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Thanks for the the suggestions - they are useful indeed. I'd hoped to use radar to hit multiple targets per attack but the first one shattered the formation and they never regrouped. Individual large ships acted as if they had radar detectors but not radar itself as they avoided my attack setups. I finally hunted them down individually by passive sonar, submerging, and backing off at flank to launch at the very edge of vision. The two smaller ones I battle-surfaced on, saving the Mark 16 Thunderfish for sniping a fat liner and escort from 4500m later.
Gotta say I love the new torps and the 5/25 when used individually. Together the ROF is almost halved, rendering the second gun almost moot. |
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