SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-28-18, 10:28 AM   #1
Sorakiba
Swabbie
 
Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
Default Question about code line and file location

I was wondering if anyone knew which files have the coding for the damage for torpedoes, deck guns, and flak cannons.

and maybe which lines of coding specifically, if the coding isn't plain, and simple to understand?

I want to increase the damage of all of my weapons by 50%, but I don't know which files contain the coding, or if the coding is a lot more difficult than something like: "TorpedoXdmg = 100" or something like that.
Sorakiba is offline   Reply With Quote
Old 12-28-18, 10:29 AM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,020
Downloads: 22
Uploads: 0


Default welcome aboard!

Sorakiba!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 12-28-18, 10:46 AM   #3
doksas
Mate
 
Join Date: Feb 2009
Posts: 51
Downloads: 129
Uploads: 0
Default

Sorakiba, for torpedo, in data/library folder open Torpedo.zon file and change MinEF and MaxEF...but first open Torpedo.sim and see parent id for identification torpedo type you want to change.

For deck gun etc edit Shells.zon but also you must find parent id in GUNS_SUB.sim for weapon identification.




EDIT: First make backup if something go wrong !
doksas is offline   Reply With Quote
Old 12-28-18, 12:32 PM   #4
Sorakiba
Swabbie
 
Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
Default

Is there a free program that can read .zon and .sim files? (looks like I can download a 7 day free trial for the .zon one... but was wondering if there is a free version somewhere?)
Sorakiba is offline   Reply With Quote
Old 12-28-18, 12:42 PM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,810
Downloads: 444
Uploads: 2


Default

You would need S3Ditor for that. There are some older "tutorial" type of posts here on SubSim that can be found with a quick search on Google or similar with "site:subsim.com/radioroom S3Ditor". You could build yourself a mini-mod in the MODS folder and use JSGME to activate / de-activate it as you experiment.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 12-28-18, 03:33 PM   #6
Sorakiba
Swabbie
 
Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by doksas View Post
Sorakiba, for torpedo, in data/library folder open Torpedo.zon file and change MinEF and MaxEF...but first open Torpedo.sim and see parent id for identification torpedo type you want to change.

For deck gun etc edit Shells.zon but also you must find parent id in GUNS_SUB.sim for weapon identification.




EDIT: First make backup if something go wrong !
Okay, I can open and edit them now... but... question... when I open Shells.zon and GUNS_SUB.sim, I can't find a matching "parent ID" in both files...

For example, in GUNS_SUB.sim, there are 11 entries... they are numbered evenly, beginning at #2... the next one is #4, then #6... ect... Each one of these have an "additional" entry, which are numbered with odd numbers (3, 5, 7, ect...) Both entries have "parent IDs", which are different....

However, even taking down the Parent ID of both entries, when I open Shells.zon, which has 49 entries of which each has an additional entry... I still haven't been able to match either Parent ID from GUNS_SUB.sim to an entry in Shells.zon ... Am I missing something? Did I just scan it too fast, and miss it?


Quote:
Originally Posted by propbeanie View Post
You would need S3Ditor for that. There are some older "tutorial" type of posts here on SubSim that can be found with a quick search on Google or similar with "site:subsim.com/radioroom S3Ditor". You could build yourself a mini-mod in the MODS folder and use JSGME to activate / de-activate it as you experiment.
Thank you. This let's me open and edit them
Sorakiba is offline   Reply With Quote
Old 12-29-18, 09:34 AM   #7
doksas
Mate
 
Join Date: Feb 2009
Posts: 51
Downloads: 129
Uploads: 0
Default

doksas is offline   Reply With Quote
Old 12-29-18, 03:10 PM   #8
Sorakiba
Swabbie
 
Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
Default

doksas, Um... I'm even more confused now... the file that you are showing isn't one of the files that you told me to open...





Sorakiba is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.