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#1 |
Swabbie
![]() Join Date: Dec 2018
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I was wondering if anyone knew which files have the coding for the damage for torpedoes, deck guns, and flak cannons.
and maybe which lines of coding specifically, if the coding isn't plain, and simple to understand? I want to increase the damage of all of my weapons by 50%, but I don't know which files contain the coding, or if the coding is a lot more difficult than something like: "TorpedoXdmg = 100" or something like that. |
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#2 |
Gefallen Engel U-666
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Sorakiba!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Mate
![]() Join Date: Feb 2009
Posts: 51
Downloads: 129
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Sorakiba, for torpedo, in data/library folder open Torpedo.zon file and change MinEF and MaxEF...but first open Torpedo.sim and see parent id for identification torpedo type you want to change.
For deck gun etc edit Shells.zon but also you must find parent id in GUNS_SUB.sim for weapon identification. ![]() EDIT: First make backup if something go wrong ! |
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#4 |
Swabbie
![]() Join Date: Dec 2018
Posts: 14
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Is there a free program that can read .zon and .sim files? (looks like I can download a 7 day free trial for the .zon one... but was wondering if there is a free version somewhere?)
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#5 |
CTD - it's not just a job
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You would need S3Ditor for that. There are some older "tutorial" type of posts here on SubSim that can be found with a quick search on Google or similar with "site:subsim.com/radioroom S3Ditor". You could build yourself a mini-mod in the MODS folder and use JSGME to activate / de-activate it as you experiment.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | ||
Swabbie
![]() Join Date: Dec 2018
Posts: 14
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![]() Quote:
For example, in GUNS_SUB.sim, there are 11 entries... they are numbered evenly, beginning at #2... the next one is #4, then #6... ect... Each one of these have an "additional" entry, which are numbered with odd numbers (3, 5, 7, ect...) Both entries have "parent IDs", which are different.... However, even taking down the Parent ID of both entries, when I open Shells.zon, which has 49 entries of which each has an additional entry... I still haven't been able to match either Parent ID from GUNS_SUB.sim to an entry in Shells.zon ... Am I missing something? Did I just scan it too fast, and miss it? Quote:
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#7 |
Mate
![]() Join Date: Feb 2009
Posts: 51
Downloads: 129
Uploads: 0
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#8 |
Swabbie
![]() Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
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