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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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I love my SH series and I fell in love with sh5 ability to walk around the sub and interact with your crew. Why have we not seen a modern nuke game like this?
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#2 |
Sub Test Pilot
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Nearest you will get is dangerous waters so far they have not made one like SH5 for nuclear boats
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#3 |
Admiral
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I have DW. I even have 688i hunter/killer. But it never feels like I'm in command of the boat. Only that I am clicking station to station. I love SH5 walking around, I never teleport. I run from post to post giving commands. I hope in my lifetime someone will get this idea and create a good nuke boat sim.
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#4 |
CINC Pacific Fleet
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There is Command Modern Air and Naval Operation(CMANO)
In this game you can create your own mission in the mission editor and give your subs possibility to use nukes. Markus |
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#5 |
Admiral
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I have that too! But I yearn to walk the deck of a modern hunter killer.
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#6 |
Fleet Admiral
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I think it would be hard for a developer to make a business case for this.
Submarine games are already a limited niche market. A lot of people play games for the excitement and action. Unless you artificially create a war (Red Storm rising), I don't think that modern nuclear submarines fit in with action and excitement. I am sure that there are some who would love to spend their time silently following a boomer being unable to do practically anything except very small and gradual changes in course, speed, depth for days at a time. But I would not want to invest any money in that demographic. ![]() Then there is the niche market would be interested in exploring the inside of a modern submarine. This niche wants realism and reproduction of the actual inside of a submarine. The intersection of those two niches would be the target market and i don't think that would support a for-profit developer. Perhaps, from a marketing standpoint, the two should be treated separately. Games for those who like game play and the necessary distancing from reality. Simulators for those truly interested in the history/technology and do not want any distancing from reality. Trying to develop software that is both a game (fun to play) and a simulator (high fidelity to realism) at the same time is not easy. There are always compromises and hence dissatisfactions. This is especially true when it comes to submarines where the reality is not non stop excitement and action. I think the last thing anyone wants is a submarine simulator that is always 100% accurate. . ![]() ![]()
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