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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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So are there any updates or changes in the foreseeable future? More playable units, friendly ships maybe?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Hopefully they've gone "Deep"...not cold. Maybe some indepth interfaces like sonar would be great
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#3 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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I'm saddened to not see a post from the developers on this topic after 12 days.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#4 |
Mate
![]() Join Date: Jun 2017
Posts: 58
Downloads: 25
Uploads: 0
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I suspect that the game is so good, it's time to move on. Maybe we'll get one last goodbye update with some simple stuff. I think adding some timers and a clock would add a lot.
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#5 |
Loader
![]() Join Date: Apr 2017
Location: Davy Jones’ Locker
Posts: 89
Downloads: 46
Uploads: 0
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Slight bump, but this may be of interest:
To quote their last statement from December, 21st: "We are active and read the forums daily. At this time we're not ready to comment on or announce what our plans are and right now we're taking a long overdue and well-earned rest over the holiday period." Source: https://steamcommunity.com/app/54121...03267267821565 Judging by this comment, anything is possible, I suppose. Best, Brett |
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