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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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1. What is responsible for building dynamic shadows on GR2 in sh5? What parameter / setting or property? Someone had a successful editing - adding models with dynamic shadows?
2. What version of GR2EditorViewer is able to add new Bones to the GR2 file without errors, if any? |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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2 - Try some of the older versions, I don't remember which one works for me, but I can send you all the versions I saved on my HD if you want ![]() |
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#3 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Hi, Gap. Thank yuo. No I do not want to. I have an entire carriage of these versions. I have been collecting material for a long time, unless ... not have SDK GR2EditorViewer from TDW?
It seems I understood: large objects up to a certain size have shadows, while small objects, such as "NF_Boat_1" and less, lose them. Perhaps for this reason, NF_Boat_1 is not included in the "Roster" of the stock game (although his model remained at "Sea" folder), the developers also did not add a "torpedo boat" to the game, there are no more shadows on "CMD_small_boat". Obviously, these are the settings for the game renderer for units, size does matter.) Last edited by Rosomaha; 10-05-18 at 10:06 AM. |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#5 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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SDK - software development kit - source code of the program GR2EditorViewer.
if you about gr2-viewer of radgame – I have this thing in bulk too: ![]() "NF_Boat_1" (added on Roster in The Wolves of Steel) I gave for example only. Gap, you personally can easily check this guess on this sh5unit even without going into the shaders - GR2EditorViewer-> Export obj-> in 3DsMax or other 3deditor - simply increase the model by x2 (enough) or more times -> GR2EditorViewer -> Import mesh back to GR2 and dynamic shadows appear on “NF_Boat_1”: ![]() |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() My suggestion to look into the game shaders was more about the "why" size matters for shadow calculations rather than "if" it does or not ![]() |
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