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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
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Functional draggable chronometer!
Download This sh3.exe patch will give you the opportunity to make the draggable chronometer at G3F menu to be not only repeater, but to be fully functional. The patch will work on original sh3.exe, will work after H.sie patch, will work after H.sie patch plus Stiebler add-on, and will work after my TychoSh3Patch. Will not work directly with Steam version! Steam users must first apply H.sie patch. To install it, first extract the ChronoPatch folder from the archive, copy and paste your sh3.exe file in this folder and then start the file "ChronoPatch.bat". Copy and paste the patched sh3.exe file back to the game folder or in mod folder for JSGM install. The patch itself will not give functional draggable chronometer to the end user. You can do it yourself or wait for gui modders to rework their draggable chronometers. Basically, you need to add in menu_1024_768.ini, one Type=1031 item to the G3F menu with the specific ItemID=0x3F310005. It can be everywhere, but of course is more suitable to be part of the draggable chronometer. If your chrono have separated graphics for glass above the arrows, you can make the glass element to be 0x3F310005. Or, you just add new one, after draggable item. It is not needed to have graphics (without "Mat 0="), just right "Pos=" for dimension and position. And after my patch, when you click over this item, the chrono will start, stop or reset. ![]() ![]() ![]() Above examples: If your draggable area is the red rectangle on the above screens, and you made this new item with dimension and position like the blue square: The draggable will be what is left of the red area, and the blue area will be for activation of the chrono. This version is without ticking sound outside of the scope screens. I can make the version with the ticking sound, but for now this have some problems. Because, in the game code have three functions, that works with this sound and this interfere with my one. In the future, if I come with solution will release a new version with ticking sound. Tycho Old post: Quote:
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 11-13-18 at 08:17 AM. |
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#2 | |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
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#3 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
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Sweet! I'll give it a go once I am home! Thanks for your hard work!
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
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Explain the installation method. Show an example of how many changes are waiting for me here:"Basically, you need to add in menu_1024_768.ini, one Type=1031 item to the G3F menu with the specific ItemID=0x3F310005."
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#5 |
Sonar Guy
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Send me yours menu_1024_768.ini, I will make it for you and will write example over it.
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If you ride like lightning, you're gonna crash like thunder. |
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#6 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
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#7 |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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#8 |
Sonar Guy
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I make this not on my computer with SH3, result is not checked, but must be right.
1. First I'll find the draggable chrono in this menu_1024_768.ini file sended me by Anvar, let's use the word "chronometer". 2. Found it: [G3F I400], if you don't find it with this word try with "0x3FF00000". I think that every draggable chrono in every gui have this ItemID, by inheritance from the first one made by Jonz. 3. Let's look over it: In this particular gui, graphics for the chrono is taken from the file "data/menu/gui/Periscope.tga". But, because this file contain many things, is used crop function, to take only the chrono. I open the Periscope.tga with Paint.net and I look over the Crop 0=digits. The resolution of the file is 1024x1024, the first number of the "crop 0=" is for horizontal direction: 1024 x 0.00292969 = 3,00000256, so 3 pixels from left to right. The second number is for vertical direction: 1024 x 0.767578 = 785,999872, so 786 pixels from up to down. This is where cropping start, the next two numbers: are how many pixels will be cropping to the right and down from this position. In this case this is equal to the resolution of the chrono, I see this in: third and fourth numbers of "Pos=", 163x213. So, with this information I will crop it from the Periscope.tga with the Paint.net. 4. I did that only because I need to measure the right parameters for the "Pos=" of the new Item that I must add. From ChronoPatch I know that this item must be "Type=1031" and "ItemID=0x3F310005", the [G3F I400] also is Type=1031, so I will copy it and will paste it immediately after [G3F I400], and will renumber it to [G3F I401]. I make "Name=Activation" , "ItemID=0x3F310005" and "ParentID=0x3FF00000", and delete "Mat 0=" and "Crop 0=", don't need these. Now, over the graphics of the chrono that I cropped, I decide what will be the area for activation of the chrono, and will make the proper "Pos=" of the new item. So, from the upper left corner of the chronometer the position will be "36,-79" and resolution will be 101,101. "Pos=36,-79,101,101" 5. Now, I need to renumber all of the rest of G3F items. Happily, the chrono is close to the end of G3F, the last item is [G3F I417], so I do it manually. I raised with one the number of every G3F item after my new one, so the last one come to 418. If the case was to renumber too many items, I would have to use the Hsie menu renumbering tool. 6. Finally, I apply ChronoPatch over sh3.exe, and now when I click over this new menu item, the draggable chronometer will start/stop or reset. Just like the original one on the periscopes screen.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 10-11-18 at 02:57 AM. |
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#9 |
Hellas
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![]() this ^ A superb addition to the game thanks to Tycho ![]() Bravo Tycho ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#10 |
Sonar Guy
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In this particular menu_1024_768.ini, I did not pay attention to the chronometer position.
It is hidden to the upper left corner of the screen. Then, this option is more suitable: ![]() Replace for 0x3F310005, Pos = with this: Pos=71,-9,29,29 Or: ![]() Pos=66,-83,41,41
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If you ride like lightning, you're gonna crash like thunder. |
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#11 |
Medic
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Wow!! Good job!!!!
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#12 |
Watch
![]() Join Date: Jan 2018
Location: Melbourne, Australia
Posts: 17
Downloads: 110
Uploads: 0
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Has anyone gotten this working?
My Chrono-Patched sh3.exe (with H.sie patch plus Stiebler add-on, but not TychoSh3Patch), crashes almost immediately upon launching. |
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#13 |
Nub
![]() Join Date: Mar 2017
Posts: 2
Downloads: 16
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when i do the patch without running the batch file in administrator i get this
"Patched 67 bytes, new hash: ae864687ce646979d33d67f1b340318a ChronoPatch has been successfully applied! Press any key to continue . . ." then i go in game and it no work but when i run as administrator i get "'binpatch' is not recognized as an internal or external command, operable program or batch file. There is something wrong with you! ChronoPatch fail to apply! Press any key to continue . . ." pls Help im running all these mods **Grey Wolves Expansion *Sh3 Commander Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) U-Boot 7c-II FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. Last edited by gutto_13; 08-23-20 at 05:32 AM. |
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#14 |
Gefallen Engel U-666
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gutto_13,
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#15 |
Soundman
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I think you applied the patch as you should but Arb Gui does not have the code to make it work by default. Someone posted a patch in Arb Gui thread.
Regards, |
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