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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2015
Posts: 14
Downloads: 6
Uploads: 0
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Hi guys, some more help required please!
How do I replace injured crew once I’ve docked at port? I can buy new guys with renown but it’s not obvious how to get rid of crew who have reached 0/100. On another note, I’m currently on a photo recon mission to Hiroshima. Came across an unaccompanied Hiryu fleet carried which I sank with 61 AP shells. They tried to run it aground to save her! Or was that a bug which made it run into shore? Had this game from day 1 and still things about it that I don’t know...... |
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#2 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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As for the Hiryu, I'm not sure. If that was the direction it was headed to start with it might just try to complete a course, or there may be evasive actions in the base game logic. In the same sense, I've seen ships from a convoy leave the convoy track after one or more are sunk. Eventually they come back to the planned track. Your Hiryu might have been doing the same. ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#3 |
Swabbie
![]() Join Date: Nov 2015
Posts: 14
Downloads: 6
Uploads: 0
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Cheers Mr Bait, he was definitely carrying out evasive manoeuvring.
Took photos of Hiroshima, sank an Ise, Shikkaku, 2 Hiryu. Made my way out eventually, ran at 7 knots max back to Pearl. Went for refit and game crashed! Luckily I saved it near home port. Reloaded, crashed again, what’s happened d’ya think? |
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#4 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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By the time you have completed a patrol with large tonnage, your files have grown to a size that is difficult for the game to handle in memory. Not saying you should not sink the maximum tonnage possible, but you do need to be aware that it will affect the game adversely. Keep in mind that the average WWII fleet boat skipper did not sink massive amounts of tonnage per patrol. It is fun to do, but the game has problems with it. Another factor is that excessive time compression (too fast) with an already large mission file may cause a crash. Better to keep it to 2048 or less, even though it makes for longer passage across the Pacific. Hope this helps. ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#5 |
CTD - it's not just a job
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Also there Ruprecht 69, which version of SH4 are you using? Does your game have the Uboats in it?
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
Swabbie
![]() Join Date: Nov 2015
Posts: 14
Downloads: 6
Uploads: 0
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Cheers for your valuable advice guys. I’ll try to carry out the downloads this week and see how I go, I’m a complete noob when it comes to the LAA stuff etc.
Probably really easy to do if you’re a confident PC user but to add some context, how many of you understand Cricket?! That’s what PCs are like to me!!! I’ll check which version I’m running, it’s a disc from 2005 I think but I’ll defo confirm. I used to play Silent Service on Sinclair Spectrum I think it was and I’ve loved sub games ever since. I’ve also got Silent Victory board game, excellent way to spend an afternoon on a cold dark winter day! Dave |
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