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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
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Ahoy one and all :-) long-time SH3 fan trying out the USN for the first time...got a career-based question. How does SH4 handle career length and/or retirement? I could swear I read somewhere - in the readme maybe? - that your captain will be retired after 5-8 patrols (untimely death notwithstanding), in line with historical practice.
However, I've also read that regardless of when you start your career, you keep going until war's end (unless you're incompetent and get sacked). So you could end up with 20+ patrols and over 1,000,000 tons sunk, which is silly. So, can anybody advise me as to which is right? I'm running v1.5 (U Boat Missions add-on) with RFB 2.0 and RSRDC, for what it's worth. If only there was an SH3Commander equivalent... Anyway, thanks in advance for any info that might be forthcoming :-) |
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#2 |
CTD - it's not just a job
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They are ~all~ correct...
![]() ![]() It somewhat depends upon the mod used, if any, and how the "UpgradeClass=" for the subs are set, and several similar settings for the player and career. Ducimus had a post a good while back about poor, good, and excellent single patrols, their scores and how they affected not only the career score, but also equipment upgrades and getting new boats (I cannot find the link to the post yet). If you do well enough, you can "buy" your way into more patrols for a longer career by use of your renown. But if you do poorly - sometimes on just one patrol - and you might be told to "retire". Medium-level scores will get you out of the game, but 'honorably' with a stint in BuOrd, or the New London Sub School, or maybe admin staff at Pearl, but the game still ends there. They do seem to do good with the "simulation" of career length variability in SH4... One of the problems we've noticed with not only Fall of the Rising Sun Ultimate, but other major mods (and Stock) is that if you do too well early, you might be assigned a new boat, but it will be just prior to the boat's actual availability in-game. For whatever reason, you get assigned the boat, and then retired. It appears to have to do with the fact that there are no assigned patrols for the "early" boat given to the player. So we've been noodling with ways of preventing such in FotRSU. It is a tough situation to test for though... You have to do well with patrols, and I seem to never be able to get past a few patrols before I'm sunk... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
Uploads: 0
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Thanks for the info :-) I'd be very interested in reading that Ducimus post if you can find it. Sounds like the answer is to do well...but not *too* well...although based on your experience I'll probably find staying alive challenge enough ;-) anyway, thanks again!
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#4 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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There is a little discussion about the grading in the TMO manual.
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#5 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
Uploads: 0
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Thanks for the tip, will check it out :-)
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#6 |
Nub
![]() Join Date: Jun 2020
Posts: 2
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![]() Last edited by EveLewis; 06-09-20 at 02:17 AM. |
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