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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2014
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Kinda feels like cheating or a bug, besides if the enemy sees my torps the moment i launch them as well, whats the point of setting torpedo to passive sonar?
Even the helmsman shouts "torpedo on the water" when the torpedo actually locks on to you. |
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#2 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
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It depends on how noisy the launch is and how easy it is to detect the torpedo. A good example is Jive Turkey shooting a torp here:
And likewise in the same video if you watch the map closely you can see a launch from an undetected sub, but contact with the torpedo is immediately lost. Edit - it seems Youtube can't handle showing different parts of the same video in one post. The first part you want to watch is at 21 minutes and the second part is at 30 minutes. |
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#3 |
Seaman
![]() Join Date: Jan 2014
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I don't see what you're talking about it in 20 and 30 min stamps.
Let me clarify on what i mean, even if you havent detected the sub, the torp will be seen in your main view the moment it is launched, even if its not shown on the map. Which makes no sense. Instead of being sneaky and trying to find subs before they find you, the fastest way in dealing with them is being noisy and getting detected, they will launch torps no matter the range at you and give away their relative position. Torpedoes literally cant sneak up on you in this game, you are always aware of their position, however they are only shown when you have a sub as a contact, which doesnt make sense either. Another, urelated thing which also can be exploited is clicking on contacts, the camera will switch to the contact even if you have no firing solution yet, it will not rended the model, but based on the cameras position and sound that plays you can tell if its a surface ship, a bio, or a sub. |
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#4 | ||||
Navy Dude
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Main View? Launch transients are shown on the plot...normal Quote:
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#5 | |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
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Around 30 minutes in there are multiple launches from an undetected enemy sub. You can see the the launch transients on the mini map but contact with the actual torpedo is sketchy due to the position, speed and manoeuvring of Jive's sub. Jive even goes as far as to estimate the distance to the sub once he does finally get a bearing to it based on the tracks of the torpedoes it fired and is able to attack it. |
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#6 | ||
Seaman
![]() Join Date: Jan 2014
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@generalgamer here's an undetected torp from an undetected ship, in my baffles while im going at max speed https://imgur.com/iQ79zFn As for your other points... I can assure you that camera exploit is not a "cool feature" but an oversight by the dev. Quote:
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#7 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
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I could understand, and expect, the Sonar Shack to call out a "torpedo launch detected, bearing XXX".
As info on the torpedo comes in, it should be plotted by the Sonar Chief. |
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#8 | |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
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