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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Crusty
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I have been looking through prior post about the subject of correct length and heights of IJN Ships .. What I have been using is from a publication of actual sizes of certain classes of Of ships . It appears to be very confusing that the actual historical facts of these ships are not the same in prior post dated back in 2007 . for example the factual length of a Mogami heavy cruiser shows a length 620 , In the prior post it shows 320 , What I am I missing here . any help would be appreciated
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Captain AJ ![]() |
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#2 |
CTD - it's not just a job
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Neither figure is correct, according to these guys:
http://combinedfleet.com/ships/mogami it is what it is. Now, what files are you pulling your figures from in the game?... Any mods installed?
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Crusty
![]() Join Date: Jun 2005
Location: USA
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Yes Iam using Fortrs .. I will check out your link
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Captain AJ ![]() |
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#4 |
CTD - it's not just a job
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Once we "finalize" the mod, CapnScurvy will most likely have an OTC mod ready to go shortly thereafter, if that's what you're after.
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Navy Seal
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And of course keep in mind that US records of Japanese ships were notoriously defective, both because of bad guesses and Japanese secrecy. More than half the targets shot at during the war, according to JANAC, were misidentified. Those which were properly identified often had grave errors in the recognition manual.
The American method of shooting torpedoes with stadimeter and position keeper was fatally flawed because stadimeters were difficult to begin with and our information on actual target measurements was incomplete and innacurate. That, plus the American tendency to shoot from too far away, is why American shooting, torpedoes per hit and torpedoes per ton sank, were so much worse than the Germans. German shooting techniques did not demand target identification.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Lieutenant
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#7 |
Watch
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Location: Canada ontario
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i wish i could help
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#8 |
Crusty
![]() Join Date: Jun 2005
Location: USA
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Than I suppose .. I have learned that no matter the link having the correct plot and were the ship will end up I can use the zero method .. but if your sub is sitting about 4000 yards from the target , scope and using that scope can determine . AOB ,, speed .. , knowing what is true ratio aspect of what is known data, It will help in caculations of shooting , let's say on a 70 degree angle , the scope in FOTORS has the tick marks that can get you data and using a formula that will determine AOB , distance without using a plot . on a map ,however this method will be usefull in bad weather --- I just sank a fubki destroyer , without using a scope ,,
But . what is required is the known aspect ratip of a ship length divided by height which is not shown In SH4 , and than determining by the scope of what is seen in the moment = AOB , distance , and speed which is another caculation , of knowing the true length of a ship . this requires a formula of seeing tic marks , divided by what you see in the scope (L/H) x 100 /known aspect ratio which will give a percentage of AOB , versed against a sine chart that will determine AOB .. What I need to know is the correct Length which SH5 is modeld in the book of ships , only in SH4 is the mast height is given , and were will i find this ? , were will I fins the correct length of the ships ? that as the purpose of this thread .
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Captain AJ ![]() |
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#9 |
Pacific Thunder
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Optical Targeting Correction
CapnScurvy http://www.subsim.com/radioroom/showthread.php?t=181172 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#10 |
CTD - it's not just a job
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Well, in SH4, the Game / Data / Sea / Ship / Ship.cfg file has the "stats" for the vessel, though they don't use most of those in the game, and they are not accurate, as you've discovered. CapnScurvy, if he does an OTC mod for FotRSU, would most likely take the catalog of ships at that time, and attempt to find data that's more accurate for his mod. I have no idea what his "source" would be, but that's the only way to get the real info, is to research and gather. I'm sure any of the existing OTC mods would have a percentage of the vessels in FotRSU, though not all of them.
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"...and bollocks to the naysayers" - Jimbuna |
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#11 | ||
Admiral
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A meter is not a true meter, a yard does not measure 36 inches (3 feet), and so on. You're barking up the wrong tree to think you can use "real life" measurements with this game ,and add up to true accurate measurements......won't happen! ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#12 |
Navy Seal
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In order for OTC to work correctly, CapnScurvy actually makes a mission, puts the ship in it and measures it, ship by ship to have the game recognition manual and TDC have the exact measurements. That means if you import new ships in your game OTC won't have the data.
But real ships have nothing to do with it. OTC works because its data exactly matches the ship models in the game.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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