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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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While looking at one of KFG's screenshots on Steam, I noticed something interesting on the back end...
Something else to note are the hull numbers on the sail. It seems that the SHOWHULLNUMBERS=TRUE doesn't do anything, or I don't know how to use that feature. ![]() I hope KFG adds these two features... ![]() |
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#2 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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KF announced they'll be introducing an animated towed array which the user can retract/deploy.
-Pv- |
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#3 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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In regards to the hull numbers, this is intended primarily for surface ships which have been textured accordingly. For US Navy submarines, both during WW2 and the Cold War, it was common practice for the numbers to be painted over for operations / deployments if for nothing more than disinformation.
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#4 |
Good Hunting!
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I think that may be a pre-release screenshot. I remember there was a submarine streaming a towed in the game announcement trailer, but KFG said they experienced technical difficulties trying to implement the 3D representation of the towed.
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#5 |
Seaman
![]() Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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Oh you're right, look at the last few seconds of the trailer.
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#6 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
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Pre-release version of Cold Waters had graphical towed arrays.
Unfortunately the physics didn't hold up well enough and we removed them just prior to release.
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