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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
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Just asking.
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#2 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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Does it need it? You're likely to only fire it shallow at surface targets at close range.
-Pv- |
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#3 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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Yeah I was thinking that too,but I do remember reading in one of these threads that some mk 16's were going under ships.Also when I hit f5 I get a good idea (some what) of how deep a submarine is.I wish I could find out more info on the mk16 in relation to what extent their use was,just ships I guess.
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#4 |
Edgerunner
Join Date: Jun 2015
Location: United States
Posts: 32
Downloads: 10
Uploads: 0
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I'd also like to get search patterns for the Mk 16. I know they were unguided, but they could run in patterns for dealing with convoys. I feel like having pattern running on them would make them actually not completely useless.
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#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I supposed they might have a use in a convoy of un-escorted merchants, but getting close enough and shallow enough to fire them is almost a death sentence with escorts. Hard to imagine pattern running would improve that.
This isn't WWII adversaries any more. -Pv- |
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#6 |
Edgerunner
Join Date: Jun 2015
Location: United States
Posts: 32
Downloads: 10
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I understand that. But they did have pattern running in real life, and pattern running would make it so they weren't utterly useless the moment a target made a course change. And it would still be good for a group of ships relatively close together.
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