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#1 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
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Target heading 185. You can see my flight path where I dropped 2 torpedoes from around 050 from the target from alt. 1500.
Look at history dots now. Both torpedoes had RTE about 1500 yds less than range of target, which I believe was 6k. Both torpedoes were Assigned to target which is clearly defined. Both of them immediately start going right at target then amazingly start going 185 but not in their search pattern yet. Third torpedo dropped from in front of target. Torpedo never turns to target, just keeps going 185. How are you going to hit a target when the torpedoes immediately start going down the course the target is going INSTEAD OF RUNNING TO WHERE THE TARGET IS MARKED ON THE MAP, THEN STARTING ITS SEARCH PATTERN. Next picture is 4th torpedo I dropped going 000. Target is 090 from me yet torpedo again takes off 185 and NEVER goes to where the target is! The quick mission before this one. I dropped 5 Captors in a CIRCLE around target, ALL Captors were within 2 nm of target. Target going 180, 4 kts, 189 ft. Target never changed course/speed/depth NOT one single Captor launched and at one time the target was literally right on top of a Captor. These Captors were launched after I dropped ALL 8 torpedoes at the same target, and 7 of them did exactly as described above. ALL 7 went completely wrong way,1 ran out of gass Last edited by A-Ganger; 09-02-17 at 09:04 PM. |
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#2 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
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Lmao..P3 game earlier today.
Mk. 54 torpedo in circle pattern @ 1000 ft.. Enemy sub @ 1000 ft., 275 yds beside torpedo... Torpedo's can't find that sub....wow And again, shot 8 torpedo's, 6 went completely the wrong way! EVEN when shooting some of them at "specif bearings" instead of a target...goes wrong way Captor torpedo launched..drove right beside enemy then went after an invisible contact.. must'a been a huge whale?!?!?! FYI, I have weaponmalfunction turned off in .ini as well Oh and funniest thing I've seen..ONe torpedo was jumping out of the water... |
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#3 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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You should to show screenshots of torpedo presets (before launching) because it is crucial for torpedo behaviour.
BTW, did you read RA_Weapon_Info_Rev38.pdf about AIR DROPPED TORPEDOES? Quote:
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I've made test for MK54:
PRESETS: ![]() ACTION: ![]() RESULT: ![]() For me, everything works correct! |
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#5 |
Weps
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p7p8,
Great analysis and shots explaining in detail how all that worked. It also gave better understanding of the content of the RA manual addendum. Must admit that pictures are worth more than thousand words... or so they say. I wish the manual was furnished with more game shots showing how all this work.Thanks. And thanks to A-Ganger for his diligent work and interest in RA-DW and trying to uncover bugs. Only methodical game testing like this can assure that things are solid or they are not... |
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#6 |
Sparky
![]() Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
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Until you pointed it out, I NEVER noticed that mode/floor selection was for anything but for setting the floor of the torpedo!
It would have been helpful if the design of the torpedo section DID NOT have the mode and floor combined into 1 single cell. Even in your picture, it almost looks like there is a . period after your 2 lol At least it would separate the 2 different sections into 1 split section i.e. 2.1000 (mode/feet). I would have noticed that.. Thank you for explaining..testing out right now Update: Just looked at the RA wpn info..I know why I never saw your information. It is all listed under the Mk. 50. Under the Mk.54 section, there is only this little note; Torpedo Control: Similar Mk-50 Air Dropped Torpedo Why I never noticed it..lol Last edited by A-Ganger; 09-05-17 at 03:07 PM. |
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