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08-20-17, 07:22 AM | #1 |
Stowaway
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Building an oil refinery
For a new single mission (http://www.subsim.com/radioroom/showthread.php?t=233044), I'm currently trying to create a large oil coastal installation, in the same way as basic harbours, for Aruba and Curacao islands.
I think the oil storage tanks will be added as separated destroyable land units. Don't know if terrain locations can be destroyed. |
08-20-17, 07:43 AM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
P.S: have you seen these models? https://3dwarehouse.sketchup.com/sea...kendClass=both |
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08-20-17, 09:30 AM | #3 | |
Stowaway
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OK.
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08-20-17, 10:59 AM | #4 |
Stowaway
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How it is looking so far :
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08-20-17, 11:26 AM | #5 |
Stowaway
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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
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08-20-17, 05:03 PM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
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08-20-17, 11:26 AM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
So nice! |
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08-20-17, 12:32 PM | #8 |
Stowaway
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...
Any ideas ? |
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