![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
Just been playing around with Los Angeles Class sub in SH 4 found in download area, upgrading it work with TMO RSRD.
Changed it's crush depth from 300 meters to 500 meters or 1640.42 feet. Thing is boat started taking hull damage at 1242 feet so never made it to 1640 feet No combat or anything like that. I left "armor level" at 25.0 Does armor level have anything to do with crush depth? Also, anyone have any depth gauges that go deeper than 600 feet? Not realistic just fun side project and its a nice exterior model, Mark 48 torpedoes are nice as well. Had fun in a single mission. |
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: Dec 2014
Posts: 45
Downloads: 16
Uploads: 0
|
![]()
ArmorLevel is the thickness of the hull, 25 centimeters in this case; 100 would be battleship armor.
Look into the *.zon, ColisionableObject, you`ll see CrashSpeed = X, that X is the number of hitpoints substracted per second. Last Thing is Hit_Points; let`s say 600; CrashSpeed = 2 would mean you`d have 300 seconds to get back up to a non-damaging depth. Good examples for you would be the Titan Fortress (for ArmorLevel) and the Alfa (which can go down to 600 meters with no problem). |
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]() Quote:
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
|
![]() |
![]() |
![]() |
|
|