![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
|
![]()
It would be cool if the Soviets used their version of the MOSS in cold waters, (If they actually had one historically.)
|
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() |
![]()
Soviets did useself propelled imitators but it appears that they are difficult to introduce to the AI.
__________________
Grumpy as always. |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]()
Since the game generally starts with them being within 25 Kyards, it cannot really be that hard to just tell them to shoot one as soon as it spawns. Make their noise exactly the same as the firing subs, so we'll be forced to judge which is which entirely on behavior.
|
![]() |
![]() |
![]() |
#4 |
Bilge Rat
![]() Join Date: Jul 2017
Posts: 1
Downloads: 15
Uploads: 0
|
![]()
A MOSS doesn't make the noise of a sub calmly searching. It makes the noise of a sub frantically trying to get out of a torpedo's range. Getting the AI to pop them at the right time to fool a torpedo is the hard bit, I'd imagine.
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Aug 2017
Posts: 14
Downloads: 4
Uploads: 0
|
![]()
Well, game recognizes when torpedo has a lock on a submarine (yellow icon, "torpedo in the water" message), seems like a perfect time to fire something like MG-74 Korund.
|
![]() |
![]() |
![]() |
#6 |
Gefallen Engel U-666
|
![]()
REDDQ!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
|
![]()
Еndorse topic,I was interested in and was surprised that the Soviets no version of the MOSS.
![]() |
![]() |
![]() |
![]() |
|
|