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#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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I've been pulling my hair out trying to figure out why I keep getting detected so easily in all my missions and I think I've stumbled on something.
I've had the distance scale set to 1/1 since I started playing and I've been testing with the Duel single mission. With distance scale set to 1/1 the enemy sub's active immediately starts at 18 and gives a return. With the distance scale set to 1/2 (the default) the enemy subs active starts at -26 This would certainly explain why I've been pulling my hair out for the last few days! |
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#2 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Thank you Tinman764
I have been having nightmares from this I went from 'vaguely competent', to 'every mission is a deathwish', and I could not figure out why Figured the patches were making the game harder Seems I changed it from 1.2 to 1.1 at some point. I have changed it back and am experiencing the same thing as you Many thanks mate ![]()
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Well hopefully this can be fixed. Would hate to not be able to play at 1:1.
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#4 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#5 |
Seaman
![]() Join Date: May 2014
Posts: 40
Downloads: 50
Uploads: 0
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good find!
this explains why I feel now my sub is getting easier to be detected, or the game became harder with all the latest patch, even I always on 1/3 speed and Shift-s and on the other side of the layer when I get detected. now I will try again with distance scale 1:2. thanks Tinman764. killerfish should make a detection probability setting in the game. If I have done all the all the right thing: 1/3 speed and Shift-s and on the other side of the layer, I should not very easy to detect. while now, very often, some plane or helo always drops torpedo right above me and I do not know what I am doing wrong. after a few times like that, this game ceases to be fun. |
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#6 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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I hope Killerfish fix the issue with the 1/1 distance scale. I'm enjoying the game but I think the engagements happen too quickly with the shorter distance scale.
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