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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Hello @Killerfish Games,
The first my contact with Cold Waters is very positive (aside from some of bugs ![]() BUT. The title use many shortcuts, I think too many and no any icons on the main screen for many. Please do menu (You can hide it or not, resized ect, like in Silent Hunter) with segregated all commands as small icons from engine silent running to very fast, from release decoy to slide periscope, from course to depth ect. This game needs this, needs the new "in game menu" I think. Please do Cold Waters more "user friendly" for us. Last edited by YoYo; 06-09-17 at 02:04 AM. |
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#2 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Next I notice leak of voices of crew (confirmations of commands, infos about damages, infos about contacts ect). It's an important thing for good feeling and spirit of title like this. Text info not enough and for USSR future subs it will be very good idea too (now only for USA side).
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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If i may add a Couple.
Abilty to enter or leave port in 3D for inmerssion purposes. More sounds for your sub ( passing test depth efc etc) More detailed seafloor More life in the ocean ( random fish , bio contacts on the sonar ) Animated torpedo hatches 3-d controll room for immersion purposes. Simple crew management 3D sail view for when surfaced.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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The ability to set up way points to navigate
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#5 |
Engineer
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Here are a few my recommendations (with explanations below):
1. Active intercept should be considered a contact. 2. There should be a way to detect helicopters/aircraft other than using periscope. 3. Add refuel/rearm mechanic to helicopters and aircraft 4. Place insertion zones a little bit further from the ports. 5. Remove passive sonobuoy barriers from missions 6. Perhaps add some form of anti-air? |
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#6 |
Swabbie
![]() Join Date: Jun 2014
Posts: 12
Downloads: 251
Uploads: 0
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Issues I have ran into so far:
1. 3-d models disappearing / reappearing at random intervals during combat ( realism be damned, I payed 40 bucks, I want to see the damn ruskies and I want to see my fish hit them) 2. Bears / Orions appearing en masse - like 5-10 of them in the north sea where bears especially shouldn't be ( I have read they are aware of this thankfully) 3. I have scared a diesel electric boat passed its crush depth. I fired a fish, and watched as the torp was about 5-10 seconds from hitting it, then poof, gone. Hilarious, but dissatisfying. 4. Maybe it's just me, but the campaign controlling it really really slow. Trying to intercept even other subs is very hard. Maybe tweak the speed of the players sub to give the player a fair shot at encountering their missions and having to duke it out over letting them cuss at their sub as they watch the soviet subs blaze right by them just out of reach 5. Campaign issues: I keep having issues of the game "crashing" where I'm still in game, but it will randomly shift to a blue under water screen with no explanation. Only way to fix the issue is to ctrl alt delete out and turn off the program. Also, just played the mission where you attack the landing party.. Holy hell, within 2 minutes, I was torpedoed and sunk. (this is with running quiet, and trying to establish what contacts I had thus far. I have also ran into battles where I never find anything, after over 30 mins of running from one end of the grid to the other. This, along with the over load of bears, and the fact that ive had them drop as many as 3 torps on me at a time has made the campaign unplayable. I am still cussing my innocent computer because of this games frustration so far. Id rather play 688 hunter killer over this after my experience thus far. Last edited by mhj1992; 06-11-17 at 08:31 AM. |
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#7 |
Bilge Rat
![]() Join Date: Nov 2016
Posts: 1
Downloads: 18
Uploads: 0
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Well Oncle Neils email got me... I purchased Cold Waters
![]() Some things that would really help immersion for me would be: *Being able to set my speed ie: 2 Knts or 5 Knts etc.. or make turns for any amount of speed. *Being able to leave harbor with view from conn tower, or conn tower view at sea. *Being able to deploy or retract towed array. *Helm station tab, doesn't have to be complicated.. just a tab for choosing depth, rudder and speed. * the ability to choose the side of the conflict you are on... go Soviet or US. Great game and I'm really enjoying it so far. Way to go killerfish! |
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#8 |
Bilge Rat
![]() Join Date: Jun 2017
Location: UK
Posts: 1
Downloads: 5
Uploads: 0
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I'd love to see playable USN boomers. Also playable Russian boats without the use of mods
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#9 |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
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I'd like to see the company passing over the Soviet Union - (new surface units of the fleet for the United States,specific types of naval weapons for the USSR and USA )
I wrote a review on Steam and voted for ![]() |
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#10 |
Swabbie
![]() Join Date: Jul 2017
Posts: 11
Downloads: 14
Uploads: 0
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But before I add to your "To Do" list:
THANK YOU All your long hours working on this sim paid off in the creation of one Hellva sim.OK, here goes..... 1) The ability to reduce the size of HUD windows, rather than having them disappear when leaving the full screen Tactical Map. Ideally the right hand HUD would show the sub's tubes, while the left would have the same display that shows up when you are in full screen Tact map display, ie boat's info, contact info, weapon info. 2) A TIME EXPANDSION feature, by this I mean a way to slow time down. After all you're trying to run a whole boat by yourself, rather than one set of crew ID'ing sonar contacts, while another set of crew is steering the boat, and so on and so forth, and you're trying to remember which key(s) do which. Once again, thank you for your hard work and dedication in creating this sim. This retired systems "nerd" now has something that will keep me well occupied and happy during the coming winter months and beyond. |
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#11 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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For me it would be:
- more Mission types in the campaign - a soviet Campaign ![]() ![]() - more different sub skins Another thing regarding Sounds. You could ask this guy: (Jive Turkey) for recording a few sounds. As far as I understood he is an ex submariner and knows how to speak the correct commands and sounds just as you would expect. He is doing a lot of live streams and seems to be dedicated to the game and submarines. Just a thought. Regards Sebastian Last edited by JotDora; 08-15-17 at 09:00 AM. |
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#12 |
Watch
![]() Join Date: Jul 2009
Posts: 23
Downloads: 483
Uploads: 2
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Would like to submit a proposal for game developers(Killerfish Games) for Cold Waters.If you deem it useful for the game.
All contacts on the global map for the player should not be classified - (not marked as an enemy or a friend ship or a submarine (it can be as friendly and enemy contacts). And when you are already in contact(submerged) you as the commander of the submarine with the help of signatures(radar or esm antenna and periscope) identify enemy or ally.And after that take a decision about further actions of your submarine. Of course you can enable the option in the game settings that would be classified low contacts display immediately,but it's not fun and I play really. Мoreover,during the sinking of the ally you get a penalty (loss of awards),translations into more old and weak submarine. I think it would be more interesting to play for most oldschool players,and plausible. ![]() |
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#13 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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The ones that "appear" on the global map are the ones that are detected by some sort of Intelligence collection. With that in mind I wish there were more 1-2 vessel groups that don't show up via collection that do need to be identified. That would require having the U.S. signatures in the database.
Also, countries in the AO have navies. Would those vessels change allegiance? It might require going to PD to check what flag it is flying. I also have to say that I wish the occasional juicy capital ship could be found in harbors. Again, a random generational thing. Always good to low-crawl along the bottom of a harbor on a dark and stormy night. Just having the rare thought... |
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