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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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I mean unless you fall into the obvious fixed wing bug (you can see that its patrol path falls always on the spot right above your sub, too much coincidence) the AI doesn't seem to do much to escape from my torpedoes.
I cannot confirm whether or not for a surface vessel is easy to avoid my incoming torpedo since i can't control any surface vessel to test it, but i do control a sub and yes it is possible to escape from a torpedo. However the ai seems to be doomed, once i fire they will be surely dead. At this point the game starts to become a 'just shot that you will get them'. I hope improvements on this side will be done, no one need artificial difficulties coming from god AI but neither easy gameplay coming from dumb AI. Last edited by xXNightEagleXx; 06-08-17 at 10:45 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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Can make the torpedoes noisier again.
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#3 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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Honestly all i can say is do what do you think is best to either satisfy both casual gamers and more expert (perhaps both options), hard core, gamers but please just do not increase/add artificial difficulties (giving them god powers) just to counterbalance any ai lack.
Last edited by xXNightEagleXx; 06-08-17 at 11:10 AM. |
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#4 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
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Yes realism here please. Very very important.
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#5 |
Born to Run Silent
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Keep playing, I've seen a lot of examples of subs and ships evading my weapons
And try increasing the difficulty level
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SUBSIM - 26 Years on the Web |
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#6 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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#7 | |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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#8 |
Mate
![]() Join Date: Dec 2016
Posts: 51
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^aye, 1 on 1 the AI is a joke, however the AI has many and player is always 1.
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#9 | ||
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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I hope this game improve on this side otherwise this will easily become a game that will not hold me for too long. I don't know maybe cold war submarine era conflicts would result in something like this, if so then it is not for me, or this game simply does somethings greatly and others poorly breaking the overall result (for me). I wasn't expecting any station simulation from this game but i was expecting a fully simulated warfare which at first doesn't seem to do. |
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#10 | |
Swabbie
![]() Join Date: Jun 2017
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Interesting, does the enemy sub not have an idea as to how deep the floor is? If they do, I can't imagine staying away would be too difficult.... Also, I've had a few enemy subs (I think trying to evade my torpedos) dive way deep then sinking themselves, presumably from implosion... Is that a part of the whole "major issue staying away from terrain" thing? Either way, that's a real big shame.... vertical maneuvering is a huge part of evading torpedoes, without the ability to do that enemy submarines are sitting ducks unless they can outrun your torps |
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#11 |
Ace of the Deep
![]() Join Date: Jan 2006
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Sometimes, I think that too. However, I'm also careful in what I'm wishing for. If the enemy submarines actually start pulling off evasions with consistent skill, they'll become nearly unsinkable because precise timing is an area where a AI with the correct algorithm can easily beat a human on (especially since you are ONE and can only threaten them from basically one direction at a time). Then people would start thinking whether they can beat the game at all if they need to throw 10 torpedoes to sink one sub, and there are usually three of them.
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#12 | |
Watch
![]() Join Date: Dec 2009
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#13 | |
Ace of the Deep
![]() Join Date: Jan 2006
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And yes, obviously they have to work on the algorithm. Right now it is buggy. But the day when they get rid of the bugs might be the day when it suddenly becomes "too perfect". |
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#14 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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I found the .txt files in /streamingassets/default and modified the systems as they are being discussed here for better accuracy. Being new, I also gave my current favorite boat (688i) a boost in ability. As I get used to the keys and GUI I get less immediate death.
I did save the original copies of the .txt (sensors, vessels, aircraft, etc.) into the "Override" folder that I made. I think that is the intent...let me know if I am incorrect in my understanding. I am still having a little trouble controlling my torpedoes. I have made sure that my keypad is in Numlock mode, but still can't seem to control the torpedo like rising and dropping in depth, etc. Anyway, being able to modify the system parameters lets me play at my skill level. I have been watching all the YouTube videos, but no one says what key they are actually pressing. They probably should not really have to, though. Good luck! |
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#15 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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