![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Jun 2012
Posts: 17
Downloads: 0
Uploads: 0
|
![]()
So I have read the tutorial as well as watched some videos online but I am still confused on how to classify and detect ships so that I can target them. Each thing I've read or watched seemed to describe each station individually but would like to try and find something that puts everything together and takes you through the steps from when you first discover a contact and how to classify it and target it (if it's hostile). Anyone know of a good tutorial?
Thanks |
![]() |
![]() |
![]() |
#2 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 135
Downloads: 42
Uploads: 0
|
![]()
Assuming that you really do mean ships (not boats or subs), you generally have 3 or 4 ways to classify surface ships.
Narrowband Sonar - Comparison of the narrowband tonals to the class-specific frequency charts (either in game or with a printed out paper chart) ESM Mast - If you place the cursor on the wedge as it appears in the ESM screen, a classification will pop up in the window. Not always conclusive if there are a lot of signals overlapping. Periscope - A lot of people overlook this. I know I did when I started playing DW. I had it in my mind that modern subs "never" use the scope, but against surface ships it is a critical tool. Active Intercept - In stock DW, I don' think you can meaningfully use the active sonar intercept screen for classification (but you can for tracking/TMA). In both the Reinforced Alert and the LWAMI mods, active sonar intercepts can be used for classification by comparing the sonar frequency noted on the screen with the platform data. Mike |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
I guess I need to use the Narrowband sonar more. Is that the sonar on the side of the boat?
|
![]() |
![]() |
![]() |
#4 |
Good Hunting!
|
![]()
No, the narrowband is just processing of the broadband signal. Although we only say DEMON for the speed readout in sonar in Dangerous Waters, DEMON is what makes narrowband possible, as well. It stands for DE MOdulatioN. It's much easier to see frequencies over long range (narrowband) than general noise (broadband) because things in nature don't emit distinct, consistent frequencies. The three panels on the side of the Seawolf and Virginia are the Wide Aperture Array (WAA), and the tube-looking thing running the long axis of the LA is where the towed array is stored.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
![]() |
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 36
Uploads: 0
|
![]()
As others have mentioned, ships and subs have very different procedures to classify, with ships being easier since you have more options and the generally make more noise.
Determining surface vs sub contact is fairly easy unless at very long range. Listen on broadband, turn on sound and use the mark 1 ear drum. If you hear a loud hissing sound, it's generally going to be a surface ship, if it's making a quiet thrumming bass sound, that is most likely a submerged contact. And if it's making a buzzing whinny sound, that's a torpedo and it's time to run like hell. Now I'll break down what I do with each. Surface contact First thing I do I quickly guage distance (how loud the noise is) and type of ship (most in game cargo ships will make a distinctly different noise then a fast screw ship like a powerboat or a warship) I use that to prioritize what contacts to focus on and determine if they may be an immediate threat. If they are, try to take evasive maneuvers to avoid detection and get some space. Assuming they arnt an immediate threat I turn so my sub is positioned so the contact is between 30-60 degrees off my bow. This allows me to point my bow, hull, and towed array at him while keeping as small a sonar profile as possible in case he goes active. Try and acquire him on all three arrays to triangulate his position faster and with better accuracy. This also allows you to get a better ID passively as the different sensors tend to pick up different frequencys. I get a preliminary ID and then if he's distant enough to now worry me I go to periscope depth. At periscope depth I start off with my ESM antenna. This will get you a quick ID unless their running emcon conditions. If that's the case I raise periscope and try to grab a picture. Do this stuff quick as your easier to pick up in the surface duct and periscope make good targets. I look at all the data I have, try and classify. If I can't identify then I slowly creep closer until I can. Then you do your TMA if you know how, or you wait until the auto crew gets it right (ie the solution speed matches the demon display speed, bearing matches, range looks about right) once your confident it's correct, feel free to engage. Submerged contact. With a submerged contact it's a lot harder. Start off the same way as with the ship. Put him 30-60 degrees off the bow, and try and triangulate him with your sensors. Try to get an ID with narrowband frequencies. If there is a layer, purpous over and under the layer. This will tell you if he is above or below the layer and give you a depth range. Once you match the ID, get a solid solution. Then engage. Hope that helps some
__________________
Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers ![]() |
![]() |
![]() |
![]() |
#6 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
|
![]() Quote:
Quote:
All rest is wrong. |
||
![]() |
![]() |
![]() |
|
|