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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2016
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(Important: This idea is not new or original. Others have provided similar lists/charts. It is just a reminder for new people (like myself). Anything that makes producing a firing solution quicker is good.)
This is useful if you don't happen to have the wonderful Ujag timepiece on your boat. Scenario: calculating a ships speed by how many seconds it takes to travel its own length. Typically it is done by ships length in meters, divided by the seconds you observe, then multiply by 1.85 to get a ship's speed in knots. The list below takes out an extra step. Pick the "speed number"* (made up the term) for the length of ship you are tracking. For example: "144" for a ship that is 78 meters long. Divide it by the time in seconds it takes for the ship to travel its own length. For example: 30 seconds and you come up with the following. 144/30=4.8 knots.** Your ship that is 78 meters long, is moving at a speed of 4.8 knots. Ship length: 78 meters long. Speed number: 144 Ship length: 94 meters long. Speed number: 174 Ship length: 140 meters long. Speed number: 259 Ship length: 150 meters long. Speed number: 278 Ship length: 160 meters long. Speed number: 296 Ship length: 170 meters long. Speed number: 315 Ship length: 180 meters long. Speed number: 333 Ship length: 190 meters long. Speed number: 352 *Rounded to nearest number. ** Note: as I rounded out the speed number for simplicity, the actual speed number for a 78 meter long ship is 144.3. Thus the ship would be moving 4.81 knots for this scenario. ![]()
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Leoz "Auf gefechtsstationen!" NYGM |
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#2 |
Officer
![]() Join Date: Apr 2016
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This may be of use to have next to your periscope and UZO things...
![]() ![]() Time it takes for this 78 meter long ship to cover it's own length.... ![]()
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Leoz "Auf gefechtsstationen!" NYGM |
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#3 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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Do you really do that? Does it work?
I mean, normally when I am chasing a ship, I already know it's speed because it's part of a convoy that I found when the game announced a nearby convoy complete with its speed. If not, I'm probably just shooting at it with my deck gun. Otherwise, if I think it's big enough to justify a salvo, I'll just chase it for 32 minutes. A ship going 7 knots will cover 7 km in 32.4 minutes. That gives me lots of time to set up a shot. You'll know its course spot on, its speed, and be able to set up for an easy shot with time to spare. |
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#4 | |
Grey Wolf
![]() Join Date: Sep 2011
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#5 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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![]() Quote:
Oh, and I think the number you're looking for 3 minutes 14.4 seconds. That is exactly 3.24 minutes. In fact, if you multiply that number by 10, you'll get the 32.4 minutes that I mentioned above. But no, I don't measure ship speed over 3m15s because it isn't accurate. You see, even if you have map contacts on, it will surely take you at least a half a second to click the x on the screen and then turn the stopwatch on. Even then, you'll notice that that x is not exactly in the middle of that box. And the problem only gets worse if you zoom in or out. Suddenly the x isn't even near the box. In fact, a lot of times you'll watch the ship for 6m29s only to find that it appears to have covered 1.3 km. Really? The ship speed is 6.5 knots? I find that hard to believe. Maybe we should watch it out to 9m43s to be certain whether it's speed is closer to 6 or to 7. I suppose you propose to do all that underwater, scope up while the ship is moving away from you. Brilliant. Or what if you're hunting by hydrophone? How exactly do you determine the ship length from 25m under water at 14 km away? Do you use your psychic abilities? Or are you one of the types who fires a few torpedoes off and, if they miss, you just reload your last save and try again? |
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#6 | |
Grey Wolf
![]() Join Date: Sep 2011
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I've done real time/bearing and geoplots as part of a Section Tracking Party in a former life. For purposes of the game, the pause key is the equivalent to that Section Tracking Party made up of multiple people. The minimal amount of tine necessary to switch to the nav map and hit pause is actually a lot less than people doing a real plot. How *I* do it in the game with map contacts off is get a range, note the bearing, go to nav map, pause, plot a mark, go back, hit the stopwatch, and wait. Get the new range/bearing at 3:15, go back, pause plot, get the course and speef from the plot, and do it again. Do that over the span of the 10 minutes spent on your final leg and you've got an adequate solution. I don't bother with the plot if I'm doing an overhaul maneuver once I've established his course. |
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#7 | |
Silent Hunter
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From the originating post
Quote:
Leoz, the proper conversion factor between meters/second and knots is actually 1.94. You see, it goes from meters/second to knots, or nautical mile/hour. 1.94 is 3600 seconds divided by 1852 meters. If it has to be done easy rather than accurate 'length times 2', divided by seconds, would be good also. |
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