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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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Okay, I am switching over from 688i, but I am not that developed in what has been expressed in other threads. So, a question.
I want to create a simple sub to sub conflict to practice with the Editor towards a points resolution. The problem I get is that after I sink the enemy sub, I go to Exit Mission and there the points are not assigned and the mission says "incomplete". Both subs are assigned to "Kill" the other. Are triggers involved? Am I just not clicking on certain boxes? What do I need to look for? Thanks |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Can you show your mission here?
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#3 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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I am not sure how or what to show. Probably something I need to learn.
I have two groups, one is U.S. and one is RU. Each has a sub starting in a random box. within 15 miles of center. Both are set to war on the other. I assume I need a trigger to reflect someone dying. Do I need a trigger to close mission. I noticed in the Trigger windows that there was a "Return to Base", so maybe that suffices. Anyway, who gets the trigger, or do both? When I just ran the mission, I (U.S.) killed the Russian Akula. I waited ten minutes in game and closed the mission. It said the Akula was killed, but no points and the mission was listed as "incomplete". In the manual, I am just not getting clarity of who gets the trigger and how to fill out the windows. Thanks for responding. Once I get one mission built, I will know more on how to expand. Del |
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Missions in DW are just text files.
Just open that scenario with notepad, copy/paste as [spoiler] or place link to hosting services. |
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#5 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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It follows:
VERSION 3 OWNALLIANCE 0 DIFFICULTY 2 TOTALNUMSIDES 2 NUMDRIVEABLES 1 MONTH 1 WORLDGRID 2 LATLONG 35.181370 -20.267483 ; SEASTATE 3 MDR 0 0 0 BOTTOMTYPE 0 TIMEOFDAY 12 WEATHER 0 CLOUDHEIGHT 4500 SSP 0 PEACETIMESIDE 2 PEACETIMESIDE 3 PEACETIMESIDE 4 PEACETIMESIDE 5 DESCRIPTION BEGINTEXT Against an Akula ENDTEXT MISSIONTITLE BEGINTEXT Tucson 1-1 with Akula ENDTEXT ENTITY 54 SUBENTITY HULLID 1 ALLIANCE 0 POS 612738.562500 592376.750000 -369 POINTS 1000 COURSE 0 SPEED 3 PROB 100 DRIVEABLE 1 PLAYERTASKING BEGINTEXT kill the Akula and get a case of cold beer ENDTEXT STREAMTA 1 UNIQUENAME "Tucson" COMMSINTERVAL 0.000000 TACTIC RANDOMBOX TACTICTARGET 3 1 BOX 598217.187500 606898.125000 627260.000000 577855.375000 AIRLOADOUT 64 END ENTITY 1529 SUBENTITY HULLID 3 ALLIANCE 1 POS 599637.750000 603425.625000 -426 POINTS 750 COURSE 0 SPEED 5 PROB 100 UNIQUENAME "SSN 480" COMMSINTERVAL 0.000000 TACTIC RANDOMBOX TACTICTARGET 1 1 BOX 587483.937500 614158.812500 611791.500000 592692.437500 AIRLOADOUT -1 END P.S. What does [spoiler] mean? |
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#6 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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![]() Quote:
![]() I thought you used trigger from your description but your mission had only 2 submarines (and nothing more) You can open in editor missions others designers for learning purposes. Your scenario is here: |
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