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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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Latest on the Steam page is a release period of 3Q 2017.
looks like we are going to be steaming into September+ before a hard release date is known on the one hand, we have seen developers advertise heavily on the eye candy and push back release dates and build anticipation only to pull a bait and switch in delivering a sub par product with minimal post release support on the other hand, it could be that the dev team is wanting to release their product in as close to perfect condition as possible. Goodness knows we have seen our fair share of premature releases in the subsim genre over the last decade i for one think that Uboot is a promising title and has a lot to offer based solely on what i have seen, but i maintain a bit of skepticism and will certainly be posting a detailed review of the game giving the good, the bad and the ugly as soon as i possibly can find the time to play it for a week or so, organize my thoughts and present them here. so what do you guys think? looming eye candy bait and switch tactic - or - dedicated dev team trying their best to out-deliver previous subsim genre titles ?
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Well, we at Killerfish are consistently too optimistic on release dates. The reality is that development always takes longer than anticipated and especially if you have a small team that cannot afford to release a subpar product.
If you look at Uboot, the scope of their game has clearly grown by orders of magnitude since the initial kickstarter. I also don't think anyone seriously tries to pull a 'bait and switch' - that is almost always the result of ambition being greater than the means to pull it off. STALKER was a good example of this. |
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#3 |
Watch
![]() Join Date: Feb 2013
Posts: 17
Downloads: 121
Uploads: 0
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Not really doing a bait and switch, but I really wish they would let backers and donors have access to it soon. We were suppose to have access to it in January. They've pushed it back maybe because of the board game, which is a bad idea I think. Really hope those who backed the game have access to it soon. Tired of the pushbacks.
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#4 |
Born to Run Silent
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I always give the developers the benefit of the doubt. They will do their best.
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SUBSIM - 26 Years on the Web |
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#5 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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I agree with Julhelm. The chance that a small developer team would delay release to con players is much smaller than bigger titles.
The only way they would take the same pay for more work is when they want to build a nice reputation. Now if they start to offer day-0 DLCs and cosmetics then I'd start to be skeptical. Until they, I cheer for the devs for trying hard to make it a superior release. ![]()
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#6 |
Navy Seal
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No matter what a publisher/developer says about a release date, you must always read it as "when it's done"
![]() Frankly, I'm always more worried when the release date stays too firm, because things rarely go according to plan - and vice versa, delays aren't necessarily a bad thing. In fact, if Silent Hunter III wasn't delayed by nearly a year (in order to add a dynamic campaign), I'd bet most of us wouldn't even be here on Subsim today ![]() |
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