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Old 01-18-17, 04:53 PM   #1
maillemaker
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Default Trying Real Nav

Well, my saves got corrupted, so I did a fresh install and then installed Wolves of Steel 1.06.04h.

I decided to be like the cool kids and try out Real Navigation.

Holy cow. I am totally blind. I can't figure out where I am and I can't tell where I am in relation to other ships. That map has become fairly useless and everything is going to rely on dead reckoning. I tried no map contacts years ago with SH3 but have not done it in SH5. Very hard to unlearn using the map for planning tactical stuff.

Also, it appears that the Send Patrol Report button is gone from the radioman. How do you respond to BdU when they ask for your position and status?

Steve
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Old 01-18-17, 05:01 PM   #2
THEBERBSTER
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Hi mm
There is a sober real navigation tutorial in my tutorials.
Also check out the Empty Cup YouTube tutorials in my tutorials and also others as well may be helpful.
Quote:
How do you respond to BdU when they ask for your position and status?
WO on the bridge.
Peter
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Old 01-20-17, 10:25 PM   #3
maillemaker
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So I'm running the latest Wolves of Steel mod. 1.06 04h.

It's pretty good! I love the new explosion sounds. Also it seems more stable than before; only one CTD so far. However I am now sticking with the recommended TC limits in the .cfg file. 512 max.

I am on 100% realism with no map updates.

Wow, this is a totally different game! Much harder. And now you aren't just killing time wiating for the uboat to transit - you have to watch your stopwatch and constantly be taking bearings to make sure you don't run into land.

The game is now played from the bridge/scope instead of from the map. Much harder to estimate range and speed.

I'm going to have to learn how to use the attack wheel!

Steve
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Old 01-20-17, 10:59 PM   #4
kevinsue
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You can always ask the Navigator for a DR position or Celestial fix at any time. Also in the Automations tab you can select the script to have the Navigator take the appropriate sightings at various intervals like dawn, midday, sunset etc or short interval DR fixes during combat manoeuvring. That's Emil's job...otherwise he will eat up rations for nothing!
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Old 01-20-17, 11:38 PM   #5
maillemaker
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good to know about the scripts.

Seems like it takes 20 minutes to get a dead-recknoning fix and who knows how long for a astrological one.

Steve
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Old 01-20-17, 11:59 PM   #6
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The time taken for the Navigator to complete a fix and also the accuracy of that fix can be changed in the OFEV. The time and accuracy of the fix is generally set to reflect the time it would take to get up on deck and take the sighting with a sextant and then do the required mathematical calculations etc. If you want, you can set it so you can get instant GPS accurate positions but I'm sure that by doing so would detract from the realism trying to be achieved.
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