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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Sorry, wrong forum. Can a moderator please move the thread to the workshop section?
Hi, can anyone please confirm that the GWX Hood dat file cannot be opened with S3D? I wanted to see whether I can remove the annoying flickering of the commando structure, but my S3D installation does not allow me to open the file ![]() Regards, LGN1 |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yep, correct. That file has probably been hex-edited in the early days of SHIII modding, when S3d was still to come. Some checksum error probably...
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#3 |
GLOBAL MODDING TERRORIST
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What Dat are you trying to open?
I can fix it and may be the only one who can left around here. |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi gap & Jeff,
thanks for the replies! I would like to open the GWX file 'NBC_Hood.dat'. If you look at the GWX Hood in the museum you can see some weired flickering artefacts at the forward mast. These artefacts vanish if you zoom in closer. It seems that this is also present in the original, non-GWX improved, version from Warhunter (at least he mentions some flickering in his readme). It would be great if this annoying flickering could be removed. Best, LGN1 |
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#5 |
GLOBAL MODDING TERRORIST
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Try this one.
https://www.mediafire.com/?et8c7s5cyn6dj2c The problem started at the dynamicshadowcast for the Command cabin. I removed that as it is depricate and not used then removed the Waterreflection to bring the count back in line. You may need to re add the water reflection for same if it does not show in Game. |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Jeff,
thanks a lot for the new file! It opens fine with S3D ![]() Unfortunately, I'm not able to fix the flickering issue. My guess is that the model of node 240 is somehow screwed up. But my modeling skills are not enough to fix this ![]() @gap: Could you take a quick look at the model and see whether it has problems? I have tried re-importing the model without using vertex normals which seems to screw up the model ![]() Best, LGN1 |
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