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#1 |
Swabbie
![]() Join Date: Nov 2016
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Hi all, I'm new here. I have done some looking but can't find anything about how to hide the chronometer in the attack periscope in SH3. I would like to use my own stopwatch instead. Any help would be greatly appreciated.
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#2 | |
Hellas
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open the menu_1024_768 (with your notepad) and find the following entry: [G26 I120] Name=Chrono Type=1026;Menu group ItemID=0x26020000 ParentID=0x26000000 Pos=608,764,136,52 Color=0xFFFFFFFF change the 'Pos' line to this: Pos=608,1764,136,52 and save your file (the entries ,if you want, to move out of screen the stopwatch at obs scope and uzo pages too are the [G2B I120] and [G28 I104] )
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#3 |
Swabbie
![]() Join Date: Nov 2016
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Thanks! That did the trick. Is there any way to mute the sound on the chronometer? It now can't be seen but it can still be heard.
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#4 |
Stowaway
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#5 |
Swabbie
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#6 |
The Old Man
![]() Join Date: Oct 2012
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One of the ways that I can think of ,is to open with S3d -Sh3\data\sound\sh3.sdll file periscope_chrono_tick,pull the slider to the volume left, save and closed Sh3.sdl
Another option is a program for processing audio files to mute file periscope_chrono_tick |
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#7 | |
Swabbie
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#8 |
Captain
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Location: Victoria, British Columbia, Canada
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I've noticed that in pretty much all cases, it takes a torpedo travelling at 30 knots 1 minute to cover 1 km. I use that as my baseline for most of my calculations involving distance, speed and time.
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#9 |
Watch
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#10 |
Swabbie
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A big thanks to all who replied! I have now figured out how to remove the stopwatch completely from the game and can now use my own to immerse myself more within the game.
On a side note, to remove the clock, I had to modify the file appropriate to the last GUI mod in the sequence and had to disable and re enable that mod for it to take effect. The sound file is part of stock sh3 so can be changed at any time. Using the scale in map view to get estimated torpedo time to target is flawed because in my mod, max speed on the scale is 30 knots. Sometimes, I like to fire a type I at high speed (44 knots) and that calculation isn't available from that scale. I did end up making a spreadsheet with the 3 main running speeds vs distance to come up with and eta to impact up to 7400m. I have tried it and as long as your range calcs are pretty spot on, it works. Maybe I can post a pic of it here?? Anyway thanks again to all who contributed to this discussion. It was greatly appreciated. Cheers |
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#11 |
Swabbie
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I have spent a while trying to find info on the obs periscope disk and the links to the tutorials are broken. If I was smarter I could probably figure it out myself but I guess I'm not...any working links or help would be great.
Cheers Will |
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#12 | |
Swabbie
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#13 |
Swabbie
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Maybe a final question, I hope it's not annoying...is there a chart that outlines estimated time to target based on the 3 main torpedo speeds (44-40-30knts) ? I guess I could make one using excel but if somebody already has one then great! Am I a little nuts for wanting to do this by myself with my own stopwatch? The main reason torpedo run was timed is to see if they hit they target or missed albeit with a dud or missing the ship completely. Am I right?
On a side note I'm running acm reloaded olc with other associated mods on a very basic modification of sh3. Once again thanks to all who have commented and helped me pretend I'm a sub captain! Cheers |
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#14 |
Growing Old Disgracefully
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Hi willy
The Stopwatch shows an impact time for the first torpedo. F6 Attack Screen tracks your torpedoes. Peter ![]()
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#15 | |
Swabbie
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Cheers |
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