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Old 11-24-16, 09:14 PM   #1
foo_jam2002
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Default Sonarman sleeping/speed dial 0

Is it normal for a destroyer to come very close and start shooting at my sub while the sonarman doesn’t notice? It just happened and i can’t understand why. Now that i’m thinking of it, he didn’t warn me when a cargo ship was in the area a few minutes later. Maybe because the original sonarman was replaced to rest?

Sometimes, when i pass my calculations to the tdc, the speed dial is 0. So i have to set it manually, judging by eye what the speed is. Maybe this happens because the recognition that i did is wrong?

By the way, experienced players calculate and pass these calculations to the tdc even when the enemy ship is very close? In that case, i have succeeded by setting everything manually, (without checking boxes in the notepad). I wasn’t always successful though.
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Old 12-05-16, 12:32 AM   #2
UKönig
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Sometimes that happens when you place a crew member that is not trained/qualified to handle a station. Same as in real life, if you give a job to someone not trained for it, don't expect positive results. Destroyers can sneak up on you when submerged. They heard you before you heard them (especially if they approach from your deaf spots- 170-190 degrees astern). Sometimes they hit you with the active sonar to confirm your presence before the charges come down, but most of the time the only clue that your sub is about to get hit is the splashes in the water...
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Old 12-06-16, 02:53 AM   #3
McDonnel
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For few days now, I encounter strange issue with speed dials in GWX 3.0 - I have regular helmsman on the watch, but when I try to run at specified speed (say 10 knots), the actual speed drops to 7-8 knots instead.

The weather is clear, sea level flat... Don´t know what causes this, but it makes running at 1-2 knots a lot difficult.

I can still work with "aheads" normally, thanks god for that, but it really is annoying, when you calculate ship interception at specific speed and you are unable to set it.

Any experience - advice?
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Old 12-07-16, 12:12 PM   #4
foo_jam2002
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Thanks Ukonig, now i see why this happens. About the speed dial, McDonnel, i see it happening at rough weather but in your patrol the sea is calm, so it makes no sense. I am guessing there are some bugs. In my case, i calculate the speed, it gives me 5 knots and when i pass it to the tdc it's 0. Neither this makes sense but maybe there is an explanation and my lack of experience cannot let me see it.
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Old 12-07-16, 03:01 PM   #5
foo_jam2002
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I am in my first real patrol, just about before the war begins and i am testing the tdc in neutral ships. So far it's like the system is broken. I calculate the speed of the ships and the tdc shows 0 instead of the calculated number. It's really annoying and i don't think i can continue playing the game. Any insight of why this happens would be greatly appreciated.

Update: I tried again several times and it works. Maybe i wasn't clicking on the "ok" button of the notepad, right after i had all calculations ready.

Last edited by foo_jam2002; 12-08-16 at 06:16 PM.
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Old 12-14-16, 10:05 AM   #6
Hambone307
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I would try uninstalling and reinstalling. Had some issues with my game as far as ships "floating" above the water and whatnot. Ended up being a bad install.
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