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#1 |
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Hi all
I just came across a T3 tanker, and thought it looked like quite a juicy target. so I have a save file that gives me just enough time to set the depths of my torps and open the tubes to fire for a square on 90 degree angle on impact. but the bugger won't go down! I tried firing in the middle of the ship in an effort to snap it in two, I also tried the rear, its taking me a salvo of 3 torpedo's to take this tanker down and I'd really like to narrow it down to a 1 or a two. I know I should be aiming at the rear of the tanker and I set my torps to a depth of 5 meters. both on magnetic I believe, because thats the default setting, I have no idea what impact does. I suppose this just helps me get better at shooting but its startled me a bit, most ships I torp will go down with one well placed shot to the middle of the shop or the engine room, but clearly the tankers take more of a beating |
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#2 |
The Old Man
![]() Join Date: Apr 2007
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Aim just after the bow section - maybe 20% of the hull - and the T3 will shovel itself full of water and under the surface by its sheer mass moving forward.
The default setting for your torpedos is the magnetic fuse (while the impact fuse allways stays functional!). This fuse shall be activated by the magnetic field of the ships keel, so the running depth of the torpedo with this fuse activated has to be set ~ 1 meter below the targets keel. A T3 needs ~ 13 meters iirc - check your recognition manual. If you are in a favourable attack position (~ 90° +/- 20° AOB) you may want to use the impact fuse only - by switching the knob to "I" - and avoid any possible premature detonations of your torpedo while moving over the seabeds magnetic abnormalities, causing the early end of the mag fused eels. Here you have to set the running depth a few meters above the ships keel, to avoid the rounded hull deflecting your torpedo downward into the abyss without igniting the warhead. A bad angle of impact into the hull will deflect the torpedo equally. Make sure your impact fused eel will hit within 90° +/- 30° and it will detonate.
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#3 | |
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Last edited by Dr_Sir; 06-09-16 at 06:23 AM. |
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#4 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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are you playing with any mod. Becose the mods modify the struture of damage. then (realy i dont know how far is this true becose you cannot know wich is the type of cargo) depending of the petrol, gasoil, airplane fuel or balast (water) is more easy or complex to sunk one of this ships.
in my experience tankers are more suitables of impact explotion than keel shoots, mybe by flloding moddels or maybe i was shooting ballast cargo. http://www.subsim.com/radioroom/showthread.php?t=157483
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#5 | |
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so could I immobilise it with electrics and then sink it with a couple of gas powered torps? would that be more efficient as electrics are by far the better torpedos in my experience |
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#6 |
The Old Man
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Sometimes it takes them an hour or more to sink. In stormy conditions they go down faster, in calm seas or moving slow they may take more time.
Don't hit the same spot twice - and don't go for the bow itself. ![]() Try to hit them there! One eel only! (in general "under the fore mast" - it opens up two compartments - fore and aft the mast) The steamers are as good as the electrics to sink a target. You may chose wisely what torpedo and what pistol (and depth setting!) to use according to the given conditions. Steamers are longer range and faster than electrics if you want. At night the bubbles are no problem. The only advantage of electrics is the lack of a bubble trail. They are slow and have a shorter range by design. The pistol function is not related to the torpedo type. Describe the situation you are in. What are the weather conditions? Daytime? What is your position in relation to the T3? Are you submerged? Are you detected? What other U-Boot is there around? Is the T3 zagging? What is the T3's speed? How do you observe the result of your measures? Event camera? Periscope? Do you hover/F12 over to the T3 and watch your eels hit? How long do you wait and observe, until you decide to reload? And do you play any mod?
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE Last edited by Mittelwaechter; 06-09-16 at 10:41 AM. |
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