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Old 01-25-16, 05:15 PM   #1
Der_Hans
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Default Torpedoes don't miss.

Is this intentional?

I just downloaded some missions for RA in the Kilo. I can't avoid enemy torpedoes even with Truth on.

Is it intentional that launched torpedoes have a 90% PK?

I don't remember them being this accurate.
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Old 01-25-16, 08:14 PM   #2
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Quote:
Originally Posted by Der_Hans View Post
Is this intentional?

I just downloaded some missions for RA in the Kilo. I can't avoid enemy torpedoes even with Truth on.

Is it intentional that launched torpedoes have a 90% PK?

I don't remember them being this accurate.
It's most likely modified from stock. My ventures into RA are quite limited at this point, but from what I've heard, it is indeed more difficult. In my opinion, it was actually too easy to dodge torps in stock Dangerous Waters. For me, they would almost always go after my active countermeasures and I could evade them quite easily.
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Old 01-26-16, 11:59 AM   #3
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From the original e-mail, I am assuming that you're in the Kilo.

Part of the problem for the Kilo is that it does not have much speed to get out of the search cone of an enemy torp.

It would be helpful though, to know what sort of torpedo we are talking about and from what distance it was launched. RA rates torpedoes individually for features like "decoy logic recognition" and "target reattack option".

As an example, the Mk 48 ADCAP entry in the RA Weapon Guide states the following for Decoy Logic Recognition: "It is meant that the torpedo is not absolutely insured from targeting on CM's. For example - if range between torpedo and CM large, the torpedo will not distinguish CM, accordingly, she will be targetting on CM. However - in the process of reduction of distance up to a CM and increase of strength of a signal, the torpedo will distinguish CM and to reject her from attack. The acoustic conditions, also can influence distance on which CM will be distinguished steadily. In general, it is possible to say so - than closer to CM the sensor control on a torpedo will be switched on, especially probability that a signal of a CM will be high on the level, and CM will be at once rejected from the valid target."

Russian to English translation issues aside, what I think that means is that if the shooter has a good solution and enables the torpedo close to the target (and any countermeasures it likely dropped), the CM is not likely to be effective. Clearing datum is critical if a torp is fired at you in RA, and the Kilo is not that good at clearing datum.

Older torps without (or perhaps with worse) decoy logic will likely be easier to avoid. Since it decoy logic appears to rely on the torpedoes own sensors, the quality of those sensors will likely also affect how will it will reject CMs.

Mike
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Old 01-26-16, 09:18 PM   #4
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Torpedo type is a big one, and as everyone else says the kilo has stealth on it's side, but not much else. If the brown stuff hits the fan, you won't have the speed to clear datum, the depth to get below them, and if you do, you lack the battery reserves to keep it up for long.

Your choice of torpedo tactics is a big factor too. What do you do when you get the torpedo in the water warning?
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Old 01-29-16, 06:46 PM   #5
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When I get the warning of "Torpedo in the water!"

1. Go deep, as deep as I can go.
2. All ahead flank!

At short distance, pop CM's and put the torpedo on my stern then start zig-zagging and pop more countermeasures as I go.

At long distance put it on the beam, pop CM's, and run for it. If I hear it go active and ping me, put it on my stern and do as above.
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Old 01-30-16, 02:02 AM   #6
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try the Russian torpedo evasion method. Ive actually had some good results with it, but it is a little risky, especially when playing against another person.

If you believe that the enemy sub has fired the torpedo with the enabling range near your actual range, try launching an active and a passive countermeasure at your current depth, and fire a snap shot counter down the bearing. order flank speed, a change in depth, and turn IN to the torpedo. head down the torpedos bearing at top speed. once the torpedo has passed aft and you believe yourself to be out of detection range for a circle search torpedo on active search, slow right down to a crawl and listen for the enemy sub, and the torpedo.

the point of this is to leave your decoys as a target for the torpedo to engage in your absence, and get behind the torpedo before it enables. this will buy you some time, since the torpedo will have to do a full 180 degree turn before it can aquire and engage you, even more so if it goes for your decoys and then has to reengage, and if it is in snake mode and doesn't bite on the decoys, then your pretty well safe.

this also has the advantage of massively throwing off your enemys firing solution. since his evasion most likely left him deaf, he wont know what you did, and he may be running under the assumption that your bugged out, when your actually a lot closer to him then he thinks, and creeping.

as I said however, it is a risky tactic since if the enabling range is set well short of your position, and it enables in front of you, you will have no chance for evasion. but its one of those tricks where if it works, it works great.
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