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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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As a follow up to my other post, is there any way to transfer the sonar files from SH3 to SH4 so you can ask the sonar man to track the nearest warship?
Thanks! Joe S |
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#2 |
Ensign
![]() Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
Uploads: 0
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Bonjour,
Very bad idea. If you want to be helped, you have to describe your configuration set. Intuitively, I think you have one or more installed mods. This problem looks like a poorly unzipped mod.
__________________
![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#3 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Thanks for the reply!
Its been a while since I did the install but the only mods I have used are some sound mods, plus I added the 360 deg. protractor around the boat and remapped a few keys. The sonar man was much more useful in SH3 than in SH4. Joe S |
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#4 |
Swabbie
![]() Join Date: Dec 2013
Location: UK
Posts: 5
Downloads: 45
Uploads: 0
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I'm running the TMO mod and I've got the option to follow the nearest contact. Only thing I can think of is that Gibus suggested. Hope you get it sorted...
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#5 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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When I try to follow the nearest contact the sonarman never follows a warship, only the merchants, even though I know an escort is nearby ( I have tested this by using the free cam in a test mission). Would like to get it fixed without having to personally operate the hydrophones.
Joe S |
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#6 |
Nub
![]() Join Date: Oct 2015
Posts: 3
Downloads: 59
Uploads: 0
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Hi,
Are there not the following commands for the sonar man: 1. Report nearest merchant 2. Follow the nearest merchant 3. Report nearest man-of-war 4. follow nearest man-of-war (ok, maybe warship) |
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