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#1 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
Uploads: 0
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Hi guys,
Approaching resupply at the Corriantes. I'm trying to play realistically and am looking for a mod/tool to remove the excess torpedoes from my boat when I refuel. I heard that Wolfies Tweekpack could do this but be damned if I could find it. I also found S3d but I don't know if I CAN use that tool to do it. Help? EDIT: Disregard. Found it!
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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I apologize,
I dont read the last sentence Last edited by ivanov.ruslan; 12-17-15 at 06:09 AM. |
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#3 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
Uploads: 0
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Though, I wonder if there's a mod that automates this process? Or something that randomises torpedo resupply at supply ships (and removes them at Milch Kuhen)?
EDIT: Tweeksub doesn't want to work! Got the error message Silent Hunter III folder not correct, missing SH3.EXEdata\cfg\basic.cfg! THis is even though it is in the main directory of my sh3 install!
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA Last edited by Walruss; 12-17-15 at 07:24 AM. |
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