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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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Since ships in this mod generally sink by flooding, and flooding probably requires physics calculations, will the flooding occur (and by extension will ships sink) when the TC is set to higher than 32x? A few ships I've torpedoed have refused to sink even after hours and hours of waiting at say 64x, and I don't know if I'm completely wasting my time setting the TC that high.
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#2 |
Watch
![]() Join Date: Jun 2009
Posts: 26
Downloads: 107
Uploads: 0
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I've noticed this as well. It seems to take an inordinate amount of time. Maybe that is just the reduced sinking speed in GWX?
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#3 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Maybe another fish in their belly will speed things up?
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#4 |
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
Uploads: 0
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I've run into that a few times. Flooding times vary greatly depending on the damage zones of the target ship. It is possible to hit the ship with an eel, but not enough damage to sink it. Sometimes it takes days for a ship to sink. So if you sit there with the TC at 64, it can still seem like it isn't sinking. Generally, if it takes more than a few hours, I feed it again.
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#5 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Salvo everything and don't shoot at anything under 8,000 tons.
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#6 |
Chief of the Boat
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In answer to your original question....YES.
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