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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:46 AM. |
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#2 |
Ocean Warrior
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Webster's Sub Draft Fix for v1.4 and v1.5 fixes that problem, the link and download is here
http://www.subsim.com/radioroom/showthread.php?t=152908 |
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#3 |
Navy Seal
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That's a defect shared by many of the missions: you are in a position you would never put yourself in during a campaign: on the surface, engines off, in the sights of ten rather large warships carrying multiple guns apiece.
That's why I just don't play the missions. If you go a campaign all that goes away. Ubi did a LOUSY job of designing missions.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Officer
![]() Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
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NNN
Last edited by jorgegonzalito; 08-11-15 at 02:46 AM. |
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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I never play the missions in either SH3 or SH4. If not for the campaign feature of both sims I would have walked away long ago.
What I enjoy is the thrill of hearing "radar contact!!"(sh4) or "ship sighted"(sh3) after days or weeks of empty sea. Rushing to the bridge to assess the situation and form an attack or evasion plan is to my mind more than half the fun of these games.
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...I fought in many guises, many names, but always me. Patton
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#6 |
Ocean Warrior
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Which is why I prefer drive fast attack nuclear subs - you could select where and when you attack a specific surface group/ship.
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Grumpy as always. |
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