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Old 05-12-15, 09:09 PM   #1
bstanko6
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Default M.E.P. v5

I love this mod! It really makes water look great but it bogs my laptop down just a little. Not terribly just enough to bother me. Is there a comparible mod that is not so hard on the machine?
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Old 05-13-15, 02:12 AM   #2
banryu79
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Quote:
Originally Posted by bstanko6 View Post
I love this mod! It really makes water look great but it bogs my laptop down just a little. Not terribly just enough to bother me. Is there a comparible mod that is not so hard on the machine?
1) How much hard? If, in game, you press the CTRL+F8 combo you will see the FPS count. I'm using MEP5 in a laptop too, and even with 20/30 FPS my experience of it is fine (no lag or choppines of the graphics).

2) Are you sure MEP5 it's the main/only culprit? Maybe there are some other mods that contribute to slow down things... If you post your JSGME active mod list I'm sure many subsimers here will be able to take a look at it and give you some advice, if it's the case...

For example:
I'm on a ASUS laptop, Windows 7 Professional 32 bit, with Intel Core Duo CPU T6500 @2.10 Ghz, I've 4 GB of RAM and I've a nVidia GeForce G102M (512 MB video memory) and I have the following mods:
Quote:
01-GWX - Main movie - 'Das Boot'
02a-Widescreen MaGui v3.4-SA
02b-optional-stopwatch with speed lines for Widescreen MaGui v3.4-SA
02c-optional-Intro Screen for Widescreen MaGui v3.4-SA
03a-M.E.P v5
03b-Optional - FSF for MEP v5
03c-Optional - ShipVanishingHull for MEP v5
03d-M.E.P v5- VisualSensors for GWX3
04-Moon_light_mod
05a-Waterstream+Exhaust Combi V2.3 for GWX3
05b-Waterstream+Exhaust Combi - Single Exhaust for TypeII
06-MySoundMod
07-MyCrewMod
08-Flags_enlighten
09-GWX - Enhanced Damage Effects
10-Torpedo damage Final ver2.0
11-LifeBoats&Debris_v4
12-Q Ship mod GWX3.0
13-TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
14-OLC's Modified Searchlight Beams for GWX3
15-TDW_Ship_Plane_Fire_Damage_v1_4_SH3
16-TDW_DC_Water_Disturbance_v4_0_SH3
17-New _hidrophone _layers for SH3 v2.0_GWX
18-Supplement to V16B1 (JSGME)
19-O2-Gauges v2
And I make about 20+ FPS in port, and when I have burning ships in sight. In any other case I have some 40/60+ FPS. I'm happy enough

Last edited by banryu79; 05-13-15 at 02:21 AM.
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Old 05-13-15, 02:38 AM   #3
bstanko6
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Like I said it is not terrible. I get a lag in my cursor when im on the bridge, but not much else. And if I come across a convoy, once in a blue moon I will CTD. But again, not much else. I would rather have a fast cursor. I am running NYGM.

m.e.p. v5
Harbour traffic
bearded faces
maGUI F
Merchant Fleet Mod
Alternate Dials
1500m bearing
red message screen
captains log v2
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Old 05-13-15, 04:26 AM   #4
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Quote:
Originally Posted by bstanko6 View Post
Like I said it is not terrible. I get a lag in my cursor when im on the bridge, but not much else. And if I come across a convoy, once in a blue moon I will CTD. But again, not much else. I would rather have a fast cursor. I am running NYGM.
Mmm...
You speak of two symptoms:
1) Lagging mouse pointer
2) Crash to desktop

I'm not an expert but I'm not also a newbie when we speak about computers... And I can say with some confidence that both symptoms doesn't look like to be related to heavy graphics issues to me.

For symptom #1, if you also does not experience low FPS, it is not a graphic issue in the sense of "heavy graphics to be render each frame for the video card"...

For symptom #2, it looks like you simply run out of memory (a classic OutOfMemory error) and the culprit (AFAIK) could more probably be the awsome "Merchant Fleet Mod" than "MEP5".
About MFM: do you have a 64 bit system and didi you installed the 4GB patch?

Once again I ask you if you could measure (CTRL+F8) your in-game FPS and report it back here.
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Old 05-13-15, 04:32 AM   #5
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Use my SH5 tutorial post #9 in how to put your mod list on Subsim
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Old 05-13-15, 07:34 AM   #6
bstanko6
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I am using the 4G patch yes.
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Old 05-13-15, 12:35 PM   #7
banryu79
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It will help me and other readers if you post the complete activated mod list in JSGME. Open JSGME, click on Task... Generate activated mod list, then copy and paste it here.
That would be helpful!
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Old 05-13-15, 02:48 PM   #8
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How about this!

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Merchant_Fleet_Mod_3.2
NYGM_HiRes_Submarines_3_6F
MaGui F
Fubars harbor personnel
Harbor Traffic Add-In
Alternate Dial Faces
1500 meter bearing overlay
Single Merchant Contact Mod
Bearded faces
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Old 05-13-15, 05:55 PM   #9
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Well, I don't see MEP5 in that list, mate!
It's a pity because I wanted to know the order of installation of the various mod with respect to MEP5... You know, as the saying goes: the devil is in the details :-)
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Old 05-13-15, 06:17 PM   #10
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I'm sorry I did take it out. It was in between fubar harbour personnel and harbour traffic add in. Hope that helps.
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Old 05-14-15, 10:27 AM   #11
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I mean that playing games at a frame rate below your monitor refresh rate will give you more than a headache.
If you get 20-30 FPS in a game that you love too much, I understand it, as the same happens to me even with my desktop computer with some games.
At least for me the experience is fustrating if I can't get to play with vsync enabled and then matching my monitor refresh rate.
I've seen people playing games in laptops and moaning that they are not getting a decent frame rate. Well it too happens to me in some situations in SH3 with my i7-3770K and HD7870 2GB RAM DDR5 at resolution 1280x960.
Amen.
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Old 05-14-15, 01:05 AM   #12
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Very well. Last question, if you try to activate MEP5 again, for which file/files do you receive a 'conflict' warning about in JSGME?

Last edited by banryu79; 05-14-15 at 03:58 AM.
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Old 05-14-15, 07:26 AM   #13
bstanko6
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If I activate M.E.P. right after Fubar Harbour Personnel (which is where i originally had it) I get these warnings!

"scene.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"scene.dat" has already been altered by the "NYGM3_New" mod.
"scene.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Arct.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Arct.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Atl.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Atl.dat" has already been altered by the "NYGM3_6F" mod.
"EnvColors_Med.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"EnvColors_Med.dat" has already been altered by the "NYGM3_6F" mod.
"SkyColors_Arct.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"SkyColors_Atl.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"SkyColors_Med.dat" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Nori00.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Nori01.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Senin.tga" has already been altered by the "NYGM3_New" mod.
"sunhalo.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
"Moon.tga" has already been altered by the "NYGM Tonnage War V2.5 – Stand Alone Version" mod.
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Old 05-14-15, 08:32 AM   #14
banryu79
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Mmm... I don't know.
The only thing that I see as "non correct" in your current installation is the fact that you didn't install the visual sensors pack for NYGM.

I try to explain it with an example, look again above at my posted mod-list.
I'm using GWX and my MEP5 mod set is like that:
Quote:
...
03a-M.E.P v5
03b-Optional - FSF for MEP v5
03c-Optional - ShipVanishingHull for MEP v5
03d-M.E.P v5- VisualSensors for GWX3
...
The "M.E.P v5- VisualSensors for GWX3" is the sensor pack of MEP5 for GWX. If you carefully read the MEP5 readme, you will found explanations there. You are using NYGM so you should install the relative MEP5 sensor pack, it's called "M.E.P v5 - VisualSensors for NYGM 3.6D"

The other two mods that you see in-between (the ones labeled as Optional) are optional, but the correct sensor pack should be installed.

Btw I do not think that this will resolve your problem with the mouse, I just point out that's something you should and could address in your current mod set.

In your case, when (and if) you activate MEP5 you should activete at least two mods in the pack and in this order:
Quote:
M.E.P v5
M.E.P v5 - VisualSensors for NYGM 3.6D
As the cause for your mouse issue, I really don't know and sadly I have not the time to make the tests I'd like on my laptop.
Given infinite time and patiance on your part, one thing you could do to nail the problem, IMO, would be starting with a fresh NYGM + MEP5 installation, then add one mod at time, test it in game, and go on with another mod until you experience again the problem.
The trick would be testing the mods, one a time, in this order:
Quote:
1) NYGM + MEP5, if it works then:
2) NYGM + MEP5 + MaGuiF, if it works then:
3) NYGM + MEP5 + MFM, if it works then:
4) NYGM + MEP5 + MaGuiF+ MFM, if it works then:
your are good to go! (adding one sigle mod a time and testing)
Or you could do without MEP5 and try instead other environment mods (for example the "old" MEP4.2 or "SH5 water for SH3", I think it's good).

But yes, MEP5 is very good!
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Old 05-14-15, 02:22 PM   #15
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I concur with every single word you said, but the problem here is not clear.
I mean, bstanko6 has not yet provided the FPS count he get in game...
And instead he specifically lamented a lag in the movement of the mouse pointer only...
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