![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
|
![]()
It's early 1940, I slipped inside a large convoy and fired a full five torpedo spread, I hit an Ore Carrier, Large Merchant, two Empire types and a Greek flagged Small Merchant that blundered into a torpedo bound for another Large Merchant. The Large and Small merchants sink, the other three develop a list and slow down. The escorts blow up a lot of empty water, and I sneak out.
I surface at a safe distance, and set up for a night surface attack on the three cripples, who are sailing in group, but are lagging behind the convoy. I get ahead of them, put the decks awash, and wait. I fire three torpedoes and all three hit, I get the "she's going down" message twice, and the Ore Carrier and one of the Empire types sink. The last empire type goes dead in the water, and I wait as an escort comes over, sniffs around and then sails away without ever finding me. As I'm setting up a stern shot on the last ship...it just vanishes, like a sunken ship or downed airplane does after a few minutes. Yet, I've got no credit for the kill, nothing in the log, and no message of it going down. Anyone else have this issue? |
![]() |
![]() |
![]() |
#2 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
|
![]()
Also, I feel that I should not have been flagged for sinking that Greek ship, we may not be at war, but the cheeky git had a pair of Shermans on deck....fair game I say
![]() |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
What was your physical location when you attacked? If they were near the end of their trip the whole convoy may have vanished and you weren't in a position to see it. They can't reorganize and sail into port, so the game has them disappear at their last waypoint.
Also, what was the weather? There is a chance that the crippled ship sank due to heavy seas and you didn't get the credit. Always look at the map. A grey sinking mark will tell you if that happened. As to the neutral ship, the game isn't that sophisticated. It doesn't matter what the cargo is. If it's flagged as a neutral then it's neutral, and BdU doesn't really care what you think. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
|
![]()
And that's why you should change the penalty for neutral to 0. It's bad enough that you waste torpedoes on a ship and get no credit. You don't need a renown hit too.
|
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
|
![]()
I was in BF15, it was an outbound convoy, the weather was clear and the ocean was calm...for once. The convoy was still there, once I hit the stragglers, the trailing escort was still close enough to come investigate. The ship just stopped....then bam, gone.
|
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
That's interesting. I have no idea why it would do that.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|