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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 273
Uploads: 0
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I play with map contacts on as to me this represents by crews view. In attack mode however, I as the Kapitan peering through the attack periscope only has eyes on the target. When you shift from the periscope to the map view you can see the target. When you lower the periscope and jump to the map view you still see the target for a period of time as it gradually decays.
Is there a way to increase this map view decay rate ? I adjusted something on my old PC which accelerated the decay rate to around 10 seconds but I cannot figure out what I did. I've fiddled with the sensor.cfg file to no avail. Right now on my new PC it's around 40-45 seconds. I do not want to see the ship in map view when I jump over from the attack periscope as I want to plot the target based on my own observations. Thanks in advance fo r any suggestions. Dave |
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#2 |
Gefallen Engel U-666
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caodwolf!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Watch
![]() Join Date: Oct 2011
Location: Italy
Posts: 22
Downloads: 107
Uploads: 0
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I'm sorry, I have no answer for your question, but don't you think it should be better to play with no map contacts at all?
I don't want to be teacher's pet, indeed I used to play with map contacts ON till one month ago. That day I decided to try the realistic way and... well, I have to admit that it's harder but much more satisfying and I think I'll never go back to the "easy" way. Just give it a try, you'll never regret.
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[SIGPIC][/SIGPIC]
Silenter sub undis victoriam parat |
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#4 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
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The realistic way is with a crew of 7-9 people working on the problem. You have a captain, three seamen, a weapons officer, a navigator, a helmsman, a radio officer, and a sonar officer all helping you to plot stuff on maps and take observations.
What exactly does the weapons officer do on your boat anyway? Does he just gaze blankly into space the whole time, or does he smoke a few reefers while you pretend he doesn't exist and cannot help you with the problem? |
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#5 |
Eternal Patrol
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The captain is in the conning tower manning the periscope, far from the plotting chart. The U-boat had no such thing as a "Weapons Officer". The 1WO, or Erster Wachoffizier, did the plotting, with the aid of the Obersteurmann, or Navigator (actually Senior Quartermaster would be a better term). That's about it. The crewmembers mentioned above would have no room to stand around the plotting table.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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This matter comes up frequently in SH4, and the same considerations apply. |
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#7 |
Eternal Patrol
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I use the 'Assisted Plotting Mod'. It uses the map updates function to make a realistic depiction of the target ship. No ships appear on the map unless you identify it first, and then it will be the only ship that appears. Extremely functional. I use it and I don't even do manual targeting.
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“Never do anything you can't take back.” —Rocky Russo |
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