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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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*not to be confused with Space Engineers
![]() http://en.spaceengine.org/ For those of you familiar with Space Engine already, just a heads-up - new version was released on Dec. 26th (first update in over a year) - go get it! For those of you who aren't, quick summary of what this schtick is all about: Space Engine is a virtual planetarium built and maintained for a few years now by one man, Vladimir Romanyuk of Russia, as a freeware project. It is based on OpenGL and therefore requires an OK-ish video card for its rendering and physics. At a basic level, it's like any virtual planetarium that has a solid set of data from much of the known universe (that is, planets and stars with easily-available public data and textures). But where it starts getting really cool is when you go beyond that: Space Engine capable of procedurally-generating the rest of the universe on the fly, in full scale (!) based on a simple but sound astrophysics model, from galaxies down to star systems with planets, which you can then explore, whether by looking at descriptive data and orbital maps, or by taking a virtual shuttle down to surface level (which looks as stunning as it ought to). The new version adds several new features like active volcanoes, luminescent gas clouds in atmospheres, and animated star coronas. Every star system and planet it generates is unique, and their appearance is generated from physical and chemical parameters that define them. There's also a relatively active mod community, adding things like planets and playable ships - modeling things from famous sci-fi universes seems to be particularly popular there. It's barely a game as such since there's not really any gameplay or goals, but I find it extremely addictive for what it lets me do (explore and visualize), and it's been pretty much life-changing for me when it comes to being able to understand space-time and things on a cosmic scale. IMO, one of the finest and jaw-droppingly amazing pieces of software ever built - and best of all, it's free! You should get it if you think space is cool. And if you don't, you should get it so it'll make you think it's cool ![]()
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There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 12-29-14 at 02:43 AM. |
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#2 |
Soaring
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[Skybird grabs his coat, runs out and slams the door in a faster-than-lightspeed-jumpstart to find a copy]
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If you feel nuts, consult an expert. |
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#3 |
Soaring
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Downloading, third link worked. Watched the video, stunning. Had my daily dose of catharsis.
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If you feel nuts, consult an expert. |
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#4 |
Ocean Warrior
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Now, what we need is a realistic -hard science fiction- space sim.
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#5 |
Soaring
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__________________
If you feel nuts, consult an expert. |
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#6 | |
Navy Seal
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![]() Quote:
yup ![]() There seems to be a fair bit of overlap between Orbiter and Space Engine communities, too. If SE's creator has his way, he's planning to eventually introduce more of those sorts of features into SE. |
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#7 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Yummy!
Quote:
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#8 | |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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![]() Quote:
![]() A Soyuz on the animated launch pad- ![]() In the upper atmosphere after launch- ![]() Get this into this Space Engine program and we would really have some fun!
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Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#9 |
Ocean Warrior
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I am all to well familiar with Orbiter.
What I was talking about is a hard sci fi space sim, where you get, ehem, higher specific impulse motors. |
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