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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
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I just re-installed Sub Command last night. It's been several years since i last played it (once I got SHIII, I virtually abandoned nuke subs
![]() So I updated it and installed SCX2/SCU .. before ever even opening the game once. After troubleshooting some graphics issues, I started up the 688i campaign. SO! Here's the thing. It seems the 688i changes speed WAY too quickly. Like, just a few seconds to go from 15kt to 3kt. And not much slower to increase speed. ... Once I noticed this, I remembered seeing that previously while playing SC, and finding it frustrating and immersion-killing. MOST of my nuke sub time has been in the classic 688, of course, and in that the speed up/slow down times were MUCH longer. I'm guessing this is some sort of bug, and am really hoping there's a fix for it. From all my reading, it's my understanding that subs do NOT speed up or slow down particularly quickly, which has led to numerous accidents over the years. ... The subs in SC seem to have "water brakes" or something. I sure do hope this can be fixed. ![]() And I also hope this forum/game is active enough that I actually get a response to this LOL It's likely that I'll pick up DW this coming week or so, however. .. I sure hope this issue doesn't remain in that game.
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l8r, artao ![]() |
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#2 |
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Nope, sorry, that's just how it is in Sub Command
![]() If you don't want these problems, yes, get Dangerous Waters. There are much more advanced ship dynamics in that. If you start a turn at 15 knots and reduce speed to 5 knots, you will overshoot the turn because of the large amount of momentum. Speed up and slow down is a lot slower, but the slow down still isn't as slow as I'd like. The ship will actually roll, too, unlike in Sub Command. Tom Clancy SSN actually has some real good ship dynamics, in my opinion, but that's a very arcade-like game. You can actually employ "sprint and drift" effectively. Slow down takes a while in that game, and it seems water drag is modeled at least proportional to accurate drag. By that, I mean that you lose speed more quickly at higher speeds because the force of drag is proportional to the square of velocity. At lower speeds, it can take forever to lose speed.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
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DANG!
![]() ![]() Now that you mention the course change issue, yeah, I see that. I hadn't really thought about it or noticed it. So, yeah ... Dangerous Waters it is then. Looks like I can get several mods for it as well ... but which one? hmmm
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l8r, artao ![]() |
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#4 |
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Well, unlike what I've heard about the Silent Hunters in that they're almost not worth playing without mods, I think Dangerous Waters is very playable without mods. In fact, I've never consistently used any mods with Dangerous Waters and I have more hours in that game than I can count. But, that's all up to you.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#5 |
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
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Well, I did it ... Bought Dangerous Waters yesterday on Steam.
LOVE IT!!! ... yeah, I see what you mean about the speed changes. Better than SC, but not quite like 688(i) ... sprint-and-drift will be hard, if even possible ...... of course, I've only played one mission so far, with the 688(i) .. I forget the name, but it was recovering a SEAL team from near Vladivostok .. fun. Managed to evade two torpedoes on the way out. and BOY!! Auto-TMA crew is MUCH worse at it than the SC auto-crew. wow .. no mods installed yet, but I will be. Just not sure if I'll go with RA/DWX or LWAMI .. I DLed both ... and, of course, I'll be installing the dipping sonar fix and sonobuouy channel fix "mods"/patches.
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l8r, artao ![]() |
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#6 | |
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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