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Old 11-05-14, 05:42 PM   #1
avers
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Default Has anyone else noticed this bug?

hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
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Old 11-05-14, 06:15 PM   #2
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Quote:
Originally Posted by avers View Post
hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
Can't say I've ever seen that happen before.

Have you tried tossing a few shells from your deck gun their way to see if that wakes the AI up?
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Old 11-05-14, 07:29 PM   #3
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I did shoot at the ships and they did respond, but still the escorts don't see me until I shoot at them.
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Old 11-05-14, 08:18 PM   #4
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Quote:
Originally Posted by avers View Post
hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
I haven't noticed this, either.

I'll assume you have the latest version of the game, and the latest version of RFB. What is your complete mod list?


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Old 11-05-14, 08:20 PM   #5
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It's just RFB, RFB patch, RSRDC RFB V575 and RSRDC v5xx patch 1.
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Old 11-05-14, 09:06 PM   #6
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Well, if you aren't spotted on very dark, moonless nights, that is not unrealistic. If you are not spotted on moonlit nights that are only kinda-sorta dark, I can see why you are asking.

The last time I was in such a situation, I found out it wasn't really dark enough; I got a large volume of shells thrown in my direction. Tbh, I am leery of putting the enemy eyes to the test, and will usually make submerged attacks, when possible.

One other thing: It may be a matter of your monitor settings. That is, if you have your monitor settings adjusted to make your nights bright, the game may consider the environment very dark, even though you can see the enemy ships pretty well. I have my monitor adjusted so that nights are pretty dark, and this seems to work well. You might want to check yours.

Oh, and you might want to check the file structure of all your mods. Sometimes mods have a double folder that prevents them being enabled by JSGME. For many mods/patches this would not be noticed, but make for problems in game. For instance, if the RFB_2.0_Patch_23April2010 "patch" isn't properly enabled and active, you get terrible diving behavior in the S-class.








Last edited by TorpX; 11-05-14 at 09:11 PM. Reason: Added paragraph
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Old 11-05-14, 09:27 PM   #7
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A normal mods list from JSGME should look like this:

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
Classe_Balao_CamoTri
Improved Ship Physics_2.1

While it's true you can get in close the issue is not the mods. Your smaller running slower and much harder to see at night and I think it does a fair job of modeling that. It was much easier to profile ships against the sky but not so much the lower profiled submarine. Not impossible to see it simply harder.

Opening fire on them from short range ... yeah they might notice that that ... I would have fired fish first but hey that is me.
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Last edited by merc4ulfate; 11-05-14 at 09:44 PM.
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Old 11-27-14, 09:38 PM   #8
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just an idea, is there a way for me to manually edit the enemy sensors to get rid of this bug?
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