SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-04-14, 09:27 PM   #1
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default having problems with merchant fleet mod 3.2

hey guys, I installed merchant fleet mod 3.2, but whenever I start a career the game CTD's. I don't know why this is happening! There's no conflicts with other mods. PLEASE HELP!!!

specs: cpu: intel core i5 4670k graphics card: asus HD7770 ram: 1 hyperpower 8gb power supply: corsair cx 500

JSGME

Thompson's sound pack
GWX type viiic player sub
GWX merged campaign
Merchant fleet mod 3.2
avers is offline   Reply With Quote
Old 10-04-14, 09:45 PM   #2
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

What OS do you have, and is it 64bit? MFM is taxing on memory, sounds like you don't have the 4gig patch installed.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 10-04-14, 09:47 PM   #3
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Windows 7 64bit and I don't have the 4 gig patch installed I'll try that in the morning (it's 11 pm here and I'm tired).
avers is offline   Reply With Quote
Old 10-05-14, 11:00 AM   #4
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

That should do the trick
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-10-14, 03:19 AM   #5
Gunnulf229
Watch
 
Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
Default

I'm having the same issue, but my machine is a x32 system. Am I just plain out of luck for trying to run the MFM? I feel pretty silly having 16GB of RAM and not being able to run MFM due to this.

Any insight would be much appreciated. The 4GB patch seems to be geared specifically for x64 systems. I'd love to be able to run this mod, but I'm not going to buy a new computer to do so (this machine I'm on now is pretty new).
Gunnulf229 is offline   Reply With Quote
Old 11-10-14, 07:50 AM   #6
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Gunnulf229 View Post
Any insight would be much appreciated. The 4GB patch seems to be geared specifically for x64 systems. I'd love to be able to run this mod, but I'm not going to buy a new computer to do so (this machine I'm on now is pretty new).
Saw something regarding 32bit systems and the patch, I'll have a look

Have a look here: Here

From that thread ^^^^

Quote:
the 4-GB-Patch will run with 32 bit OS too (if you have 4 GB RAM)!. You just have to do a little additional work: you must increase your userva via bcdedit order.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-11-14, 07:00 PM   #7
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

hey guys, seeing this thread appears to still be alive, I have another question. I don't entirely know how the MFM skin packs work. Could one of u tell me what they do? also is it ok for me to activate all of them at ounce?
avers is offline   Reply With Quote
Old 11-11-14, 07:35 PM   #8
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,887
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by avers View Post
hey guys, seeing this thread appears to still be alive, I have another question. I don't entirely know how the MFM skin packs work. Could one of u tell me what they do? also is it ok for me to activate all of them at ounce?
From the MFM Read-me:

Quote:
Use the various skin packs to simulate changes in ships' appearance depending on what year you are playing. Ignore any messages about file conflicts. As time goes on, more ships will be camoflaged, and fewer will have civilian funnel markings, company names, etc.
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-19-14, 11:12 PM   #9
Gunnulf229
Watch
 
Join Date: Aug 2006
Location: Washington State
Posts: 16
Downloads: 28
Uploads: 0
Default

Once I figured it all out I felt pretty silly. I was just not understanding that the patch was prompting me to choose which .exe file to run it on. Once IO realized I needed to run it on the SH3 exe file, it fixed it just as advertised and I am able to run the mod on my 32 bit OS. Very nice mod.
Gunnulf229 is offline   Reply With Quote
Old 12-10-14, 04:58 AM   #10
Riccardo1975
Gunner
 
Join Date: Sep 2012
Location: Gulf of Aden dodging Catalinas.
Posts: 93
Downloads: 85
Uploads: 0
Default

It is a great mod but does anyone know to get the ship names in your patrol logs. Mine says MV Justine for say one vessel then just Medium Merchant for the next?

Any help greatly appreciated!

Riccardo U-111 4/2/1940 CG9591
Riccardo1975 is offline   Reply With Quote
Old 12-10-14, 01:20 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

You might try here.
I can't play the MFM myself so I have to rely on the reports of others as to whether all the categories work, but most of the names are specifically for the MFM.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-10-14, 02:49 PM   #12
Riccardo1975
Gunner
 
Join Date: Sep 2012
Location: Gulf of Aden dodging Catalinas.
Posts: 93
Downloads: 85
Uploads: 0
Default

Thanks Steve! I read 19 pages on the MFM thread and got to the bit about ship names in sh3 commander or something. Its a trial but worth it! Great mod but I get 5 "medium merchant" to one "something else" now. Thought it would be a nightmare on a 4gb xp system but it works perfect.

Shipnames and radio messages left to fix.... :p

Rich

WOW!!? 12000 ship names? Download tomorrow. With torpedo damage fix and hopefully a mod that gives me bigger dials.

AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?

Last edited by Riccardo1975; 12-10-14 at 03:00 PM.
Riccardo1975 is offline   Reply With Quote
Old 12-11-14, 04:32 PM   #13
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Quote:
Originally Posted by Riccardo1975 View Post
Thanks Steve! I read 19 pages on the MFM thread and got to the bit about ship names in sh3 commander or something. Its a trial but worth it! Great mod but I get 5 "medium merchant" to one "something else" now. Thought it would be a nightmare on a 4gb xp system but it works perfect.

Shipnames and radio messages left to fix.... :p

Rich

WOW!!? 12000 ship names? Download tomorrow. With torpedo damage fix and hopefully a mod that gives me bigger dials.

AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?
I never did what u did, could u link me or tell me the post number where u found this solution?
avers is offline   Reply With Quote
Old 12-11-14, 05:48 PM   #14
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Riccardo1975 View Post
AND can you tell me how to activate your loading screens please? I followed your instructions(put them in random in sh3cmdr)but no dice?
Did you put the Random folder from the mod into the Random folder in Commander? You should put the Random folder from the mod directly into Commander and overwrite the other Random folder.

Is Commander properly installed? Is it properly linked to the SH3 install?

Did you start the game through Commander? It doesn't work if you start it with the SH3 icon.

Beyond that I'm not sure what the problem could be.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 12-12-14, 03:41 AM   #15
Riccardo1975
Gunner
 
Join Date: Sep 2012
Location: Gulf of Aden dodging Catalinas.
Posts: 93
Downloads: 85
Uploads: 0
Loading screens

Pants...

I didn't overwrite the old random folder...

Thanks Steve. Try again.

Worked out the ship names thing as well thanks to you and a load of posts by Frau Kaleun. The work you've done on that is brilliant. When I read that a ship I sank in a Biscay gale has a name, was carrying explosives and was lost with most or all hands I get a bit emotional.

Even when they're French.

Any way to make coal tenders say coal rather than wine or whatever it was last time. I havent sank an Ore Carrier yet to see. Sounds picky but making the immersion 100% is everything!

Rich
Riccardo1975 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.