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Old 08-20-14, 05:04 PM   #1
BIGREG
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[WIP] Aft torpedo room 7a

Hello

I open this topic for the futur release of the mod ....

The mod will consist to add working needles in the 7a aft electro/torpedo room ...

Already do :

- electro dials needles on motors (19 needles ) -> OK (need to adjust the bones 30% do)
- fuel needle -> OK
- speed needles (backbord/starbord) -> OK
- speed levers (backbord/starbord) -> OK
- Air/CO2 needles (5x backbord/4x starbord) -> OK

To do :

- add/adjust the all controlers in .sim
- textures (dials,labels etc...)
- UVW (texture coordinate)
- add needles meshes and place bones for this one ...





what i need it's some photos of the 7a electro/torpedo aft room ...
to see what i need to add (rudder dial or not ) and to assign good electro dials textures
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Old 08-20-14, 06:20 PM   #2
THE_MASK
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Here is the goal . You can hide the fuel , battery , CO2 , Compressed air Hud using the options editor . The goal is to be able to read the sub dials to get the required info .

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Old 08-20-14, 07:01 PM   #3
BIGREG
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Yep ,i understand Sober

maybe after I'll also add a few needles in the control room ...
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Old 08-21-14, 05:58 AM   #4
Dragon81
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Quote:
Originally Posted by BIGREG View Post
what i need it's some photos of the 7a electro/torpedo aft room ...
Click to the yellow circles on the picture:
http://www.deutscher-marinebund.de/u995_geschichte.htm

see...
http://www.deutscher-marinebund.de/0...schine_max.swf
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Old 08-21-14, 07:59 AM   #5
BIGREG
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Hello Dragon

Thank ,but this is a 7c u-boat and i need photos of 7a (they have not the same E-motors)
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Old 08-22-14, 05:47 AM   #6
BIGREG
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Hello

All bones/meshes are done ...
Need just to do the UVW and add the controlers in .sim ...

Note: 42 needles and the 2 speed levers can move now

i think in 1-2 days it's ok

Edit: i get add the rudder dial from 7c ...
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Last edited by BIGREG; 08-22-14 at 06:55 AM.
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Old 08-27-14, 12:37 PM   #7
BIGREG
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Hello

Sorry i need a bit more time to release the mod ....

all needles,bones,meshes are finished

but i need to adjust some dials controlers in .sim to fit the texture...

and i have redo some news dials texture too ...

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Old 08-30-14, 05:55 AM   #8
BIGREG
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Hello

Work in progress ... fast all manometers are finnished ...





Need just to place the "trademarks" ... and if someone want to redo the "ground" texture , i can send him the texture in .PDN format (with grid and all layers)
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Old 09-07-14, 10:43 PM   #9
ReallyDedPoet
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Looks great, and usually something like this gets more buzz, I am sure it will :-)
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Old 09-08-14, 06:56 AM   #10
limkol
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Looks good Bigreg. You are making the boat come alive. I've been away from SH5 for a while, but look forward to giving this a go when I get back.

Excellent work
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Old 09-08-14, 07:38 AM   #11
THE_MASK
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This is going to be awesome . No more HUD to check battery , fuel , CO2 , etc . We will have to check the gauges in the sub
This is still the worlds most awesome naval pc game .
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Old 09-08-14, 05:11 PM   #12
gap
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Looking forward to the progress of your mod, Greg. Looks awesome so far.
I am especially impressed by the details of your graphics, but don't forget to add some weathering effects to them, before their final release (a few scratches, small water drops, desaturated/yellowish colors, etc.)
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Old 09-08-14, 05:29 PM   #13
BIGREG
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Hello

Thank for your comments

Gap : i am not good for the "artistique" graphique but good to do precise and readable things
that will be great if someone can do some dials ground
i can change them easy other send to the person the all layers (ground,grid,graduation etc...) in .PDN format (paint.net)

today i have reorganised the all labels into one "subset",i get add a new texture for the all "TRA" labels and relocate the all UVW on it

Note: i want to know if you all like the new light bulbs/glass and if the lens effect on dials are good
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