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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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[WIP] Aft torpedo room 7a
Hello
![]() I open this topic for the futur release of the mod .... The mod will consist to add working needles in the 7a aft electro/torpedo room ... Already do : - electro dials needles on motors (19 needles ![]() - fuel needle -> OK - speed needles (backbord/starbord) -> OK - speed levers (backbord/starbord) -> OK - Air/CO2 needles (5x backbord/4x starbord) -> OK To do : - add/adjust the all controlers in .sim - textures (dials,labels etc...) - UVW (texture coordinate) - add needles meshes and place bones for this one ... ![]() ![]() what i need it's some photos of the 7a electro/torpedo aft room ... to see what i need to add (rudder dial or not ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#2 |
Ace of the deep .
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Here is the goal . You can hide the fuel , battery , CO2 , Compressed air Hud using the options editor . The goal is to be able to read the sub dials to get the required info .
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Yep ,i understand Sober
![]() maybe after I'll also add a few needles in the control room ... ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#4 | |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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![]() Quote:
http://www.deutscher-marinebund.de/u995_geschichte.htm see... http://www.deutscher-marinebund.de/0...schine_max.swf |
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello Dragon
![]() Thank ,but this is a 7c u-boat and i need photos of 7a ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#6 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello
![]() All bones/meshes are done ... ![]() Need just to do the UVW and add the controlers in .sim ... Note: 42 needles and the 2 speed levers can move now ![]() i think in 1-2 days it's ok Edit: i get add the rudder dial from 7c ...
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-22-14 at 06:55 AM. |
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello
![]() Sorry i need a bit more time to release the mod .... ![]() all needles,bones,meshes are finished ![]() but i need to adjust some dials controlers in .sim to fit the texture... and i have redo some news dials texture too ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#8 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello
![]() Work in progress ... fast all manometers are finnished ... ![]() ![]() Need just to place the "trademarks" ... ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#9 |
Canadian Wolf
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Looks great, and usually something like this gets more buzz, I am sure it will :-)
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#10 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Looks good Bigreg. You are making the boat come alive. I've been away from SH5 for a while, but look forward to giving this a go when I get back.
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#11 |
Ace of the deep .
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This is going to be awesome . No more HUD to check battery , fuel , CO2 , etc . We will have to check the gauges in the sub
![]() This is still the worlds most awesome naval pc game . |
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#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Looking forward to the progress of your mod, Greg. Looks awesome so far.
I am especially impressed by the details of your graphics, but don't forget to add some weathering effects to them, before their final release (a few scratches, small water drops, desaturated/yellowish colors, etc.) ![]() |
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#13 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hello
![]() Thank for your comments ![]() Gap : i am not good for the "artistique" graphique ![]() ![]() that will be great if someone can do some dials ground ![]() i can change them easy other send to the person the all layers (ground,grid,graduation etc...) in .PDN format (paint.net) ![]() today i have reorganised the all labels into one "subset",i get add a new texture for the all "TRA" labels and relocate the all UVW on it ![]() Note: i want to know if you all like the new light bulbs/glass and if the lens effect on dials are good ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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