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#1 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi guys,
Yesterday I had some dud torpedos although I disabled this function in the realism menu. I heard about two kind of ships. "Dat" Ships and "GR2" Ships and bugs with the magnetic detection of the torpedos. For the GR2 ships there is a fix in the Generic Patcher so the magnetic torpedos are working. Is there something similar for the Dat ships? I'd like to have working magnetic torpedos on any kind of ship in the game. (Yes I know it is unrealistic and the dud torpedo rate was big that time) My list of installed Mods: - Wolves of Steel (optional Realistic Hydrophone) - Naights Submaine Textures - NOZAURIO'S SKIN - Fifis Scope - Lifeboats by Rongel |
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#2 | |
Count Dracula
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#3 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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??? Did I missed that? I have to take a look in the Patcher.
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#4 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Nop! I can't finde something about dat ships. I use the "Snapshot 7_5_0_v17.gps" as writen in the installarion description of the Wolves of Steel modpack.
There have to be a other cause for the dud torpedos. |
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#5 | |
Count Dracula
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#6 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Yes, it is looking like this for me too. But still dud torpedos.
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