![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
|
![]()
Hi Folks,
RE: SH4 1.5 - Latest RFB - Latest RSRD I'm an ex US Submariner from the 80's and 90's getting my feet wet again with SH4... I was the battle stations "geo-plot" on my boat which was the manually generated paper tactical plot in the control room that all other sources (Time/Bearing, Time/Frequency, Visual, etc etc etc) fed into... 9 times out of 10 - the CO would launch weapons based on "geo-plot" generated solution - instead of of the solution from MK-117 fire control system - hopefully both were in some sort of agreement and "close enough for a 48"... Anyway - while I am pretty rusty - I am familiar with TMA concepts.. So back to WWII - had my first real Das Boat moment charging through rough seas on a moonless night trying to get into position for a shot -what a hoot... SH4 can be pretty immersive with the right mods... A few questions: I've noticed with these two mods - absolutely nothing shows up on the plot unless I put it there... I don't have the option checked to "hide" this information... As the "captain" I don't want to be bothered drawing everything on the plot - is there a way to get the info back ??? Also - even though I have the option unchecked to do manual TMA - it never works with the campaign mode... As soon as I launch a campaign I'm back in manual firing mode... My results last night were pretty poor and I missed all my shots after hours of setup... I can get the manual solutions to work in training (calm seas, single contact, daylight) - but - man it can be tough... I could use some help... Anyway - appreciate anything offered...
__________________
Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
|
![]()
hello,
check your option's before you start your patrol, I think that you have some setting's that can be changed like Manual target and map contacts that by default of your difficulty settings might be turned off, thats what it seems like to me by the way you described the situation. |
![]() |
![]() |
![]() |
#3 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
|
![]()
Hi - thanks for the response -yeah - options look good to me... Info on the plot shows up with vanilla and TMO - - - - must be one of the two mega mods... I'll play around with it - thanks...
Regards, Scott
__________________
Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
![]() |
![]() |
![]() |
#4 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Maybe I missed something in the documentation but does RFB reduce all overall speed? I noticed that my surface and submerged speeds are way down compared to other mods and the fuel and battery usage are way up in comparison to the slower speeds.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
It sounds like your mission settings are being overridden by the campaign settings. Before you start your first patrol, you must set these from your in game office. From your desk, look over to the left and click on the radio. This should show your career options. You need to set these here; they will override whatever mission settings you may have previously selected. |
|
![]() |
![]() |
![]() |
#6 |
Argentinian Skipper
|
![]()
See in your My Documents...SH4 folder a file named gameplay settings and edit it with text editor. You have all the options here.
Also there is a mod (but I don't remember the name) for restore the contacts on the map in all the zoom levels. Glad to know a real life submariner. You can try Dangerous Waters subsim for nuke subs and TMA in the hard way. A great game. Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#7 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
Uploads: 0
|
![]()
Hi Folks,
Thanks so much for the help... Yeah - the 100% accuracy is kind of a drag - they should have had it start out as a swag - then refined with improved accuracy over time - that's what happens in real life... Let me play around with this new information and see if I can work it out... Yeah - I've played dangerous waters a bit over the years as well - have to say - they did an excellent job of recreating the submarine environment - I was less impressed with the surface and air assets - but - that's not really my forte anyway... Is TMO preferred over RFB - or do both have their merits ??? Regards, Scott
__________________
Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Not by me. |
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() |
![]()
RFB is more historically accurate, but due to game code issues, it's probably too easy historically. TMO tries to correct this making aspect of the game more difficult so that your decisions are more historically accurate.
I don't play RFB, only play a few patrols years ago. Has someone took the time to mod a simple harder AI for it. It wouldn't take but a few minutes and may make it more worthwhile.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
![]() |
![]() |
![]() |
|
|