SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-20-14, 01:59 PM   #1
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default Which mod has realisim?

Hey guys which of the mega mods adds the most realisim????
avers is offline   Reply With Quote
Old 06-20-14, 02:06 PM   #2
World_Devastator
Sparky
 
Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
Default

I would say Real Fleet Boat, I played Trigger Maru Overhauled for years but have recently switched to RFB. Can beat the way the Submarine moves, dives, looks, ect.
World_Devastator is offline   Reply With Quote
Old 06-20-14, 02:20 PM   #3
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

In RFB isn't the map comtact thing like extremely limited iv heard it is. And I've also heard that your sonar guys don't hear very well. Is this true?
avers is offline   Reply With Quote
Old 06-20-14, 02:24 PM   #4
World_Devastator
Sparky
 
Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
Default

Not sure about that I just know its more "closer" to real life in boat terms.
World_Devastator is offline   Reply With Quote
Old 06-20-14, 02:31 PM   #5
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Ok what about TMO how realistic is it?
avers is offline   Reply With Quote
Old 06-20-14, 02:36 PM   #6
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 317
Uploads: 0


Default

It depends on how you define realistic and how you play. I suggest trying out the major mods and deciding yourself which one you like best.
Admiral Halsey is offline   Reply With Quote
Old 06-20-14, 07:53 PM   #7
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by avers View Post
In RFB isn't the map comtact thing like extremely limited iv heard it is. And I've also heard that your sonar guys don't hear very well. Is this true?
In RFB you loose the map contacts, if you zoom in real close. Imo, map-contacts are not realistic anyway. They mark the exact position of enemy ships without error. It is hard to have a realistic simulation when you have 100% accurate, precise target data for your firing solution.

In real life, there was always a significant element of uncertainty, and this explains why there was a high expenditure of torpedoes for every ship sunk.


Quote:
... btw my definition of realisim is realistic AI and being able to find enemy (and freindly) subs at sea and having them react realistically and I also like realistic graphics and ships.
The way the AI thinks is the same in all the mods. No one has the ability to change it. TMO cranks up enemy sensors to make them more scary, while RFB sets them so they are about what they were historically.

Quote:
Hey I saw on the RSRDC thread that the one for RFB says v1.52 does it still work w/ 2.0?
RSRDC_RFB_V575 is the correct version for RFB 2.0 and works very well.
TorpX is offline   Reply With Quote
Old 06-20-14, 08:50 PM   #8
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
Default

RFB with RSRDC, Optical Targeting Correction, and Traveller's mod is probably the closest you'll get to reality. RFB changes the boats actions and reactions to as close to real life as the game allows. RSRDC changes the task forces, convoys, shipping routes to as close to historical accuracy as the game allows. OTC makes many corrections that make your boats sensors as close to historical accuracy as the game allows. Traveller's mod makes a lot of little changes especially with aircraft behavior. It also allows you to do some things that were theoretically possible, such as making repairs while sitting on the bottom. TMO isn't meant to be historically accurate. It's meant to make the game very difficult, yet keeps the traffic closer to stock levels. It also makes a lot of graphic improvements. My mod soup of choice is TMO, RSRDC, and smaller mods. Testing mods can be fun in itself.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 06-20-14, 09:21 PM   #9
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

IMO, while RFB may be more historical, due to the game, TMO gives you more realistic game play. It's hard to get realism in the game due to hard coded issues, TMO makes up for that somewhat.

I do agree, TMO, RSRD, Travs mod and for realistic play, cut cams and contacts off. Play 100%
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 06-21-14, 07:26 AM   #10
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by fireftr18 View Post
RFB with RSRDC, Optical Targeting Correction, and Traveller's mod is probably the closest you'll get to reality. RFB changes the boats actions and reactions to as close to real life as the game allows. RSRDC changes the task forces, convoys, shipping routes to as close to historical accuracy as the game allows. OTC makes many corrections that make your boats sensors as close to historical accuracy as the game allows. Traveller's mod makes a lot of little changes especially with aircraft behavior. It also allows you to do some things that were theoretically possible, such as making repairs while sitting on the bottom. TMO isn't meant to be historically accurate. It's meant to make the game very difficult, yet keeps the traffic closer to stock levels. It also makes a lot of graphic improvements. My mod soup of choice is TMO, RSRDC, and smaller mods. Testing mods can be fun in itself.
A couple of points:

1. There is no version of OTC intended for use with RFB v2.0, the current release version (released in 2009!) There is a version of OTC targeted for RFB v1.4. I don't know if OTC will play nice with RFB v2.0, but I wouldn't bet money on it.

2. I have never used Traveller's Mod, but AFAIK, there is no version of the mod compatible with RFB at all, only TMO and OM. Again, it might work, but ....

fireftr18, you may be savvy enough to make these mods work together. (If so, would you please post your results and any changes you had to make to get them to them work together?) But I think noobs should be warned that these are mods which were never intended to work together and that there might be problems.

____________________________________

"Realism isn't about the settings. It's about how you play the game." - Rockin' Robbins
BigWalleye is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.