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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2014
Location: In the middle of nowhere
Posts: 3
Downloads: 35
Uploads: 0
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Manual Targeting ~ Now or later?
Hello all.
![]() I have been curious as to how long did it take for you to start using Manual targeting on SH3 and SH4, I've played for just over a week and been watching how-to videos for the past few days and it does seem quite intimidating... ![]() So I'm looking for a rough idea as to when I should start even trying the system manually ![]() I'll be looking forward to all your responses ![]() |
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#2 |
Eternal Patrol
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I've been playing SH3 for nine years, subsims for twenty-seven, and I still don't use manual targeting.
But I'm a bad example. And a bad influence. Ignore that man behind the curtain.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Nub
![]() Join Date: May 2014
Location: In the middle of nowhere
Posts: 3
Downloads: 35
Uploads: 0
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I don't see that as a bad example, I guess even from what you're telling me it just depends on playing style..
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#4 |
Swabbie
![]() Join Date: May 2014
Location: NSW Australia
Posts: 8
Downloads: 54
Uploads: 0
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Yes indeed. This is a question that has been running through my mind lately.
I have been playing SH4 for about the same time as you. I have been experimenting with the various mega mods and a combination of other smaller mods that I like the look of in game. And now I am fairly comfortable with the basics. Though, playing Real Fleet Boats has ramped up the difficulty (and immersion) a fair amount by disabling a few of the map updates for ship positions and hydrophone lines that I was getting used to. Not that it is a bad thing, I have to think about actually steering the sub in the correct direction now, and stalking has become much more challenging (and fufilling as a result). Having had some success there, I began thinking about manual targeting as the next logical step. It does look intimidating for sure. But as far as I can see it seems o be repeating only a few steps and deciding on some factors that familiarity with ship types and behaviours will be helpful for. My big issue with it all is my evasive maneuvers in the face of a group of hunting destroyers. Will I have the time to run through the plotting solutions with them coming in fast and head on. Or will I simply have to alter my approach entirely in that circumstance. I shall be interested to find out. Anyway, good luck. |
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#5 | |
Watch
![]() Join Date: Mar 2014
Location: Germany
Posts: 26
Downloads: 25
Uploads: 0
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Welcome to SubSim, KibaKazuma,
![]() when I startet to play SH3 a few months ago, I didn't used manual Targeting. But after a few patrols, automatic targeting became a little bit boring. At the same time I found SubSim and joined it, because here are a lot of usefull Informations. For example the link below. http://www.subsim.com/radioroom/showthread.php?t=88961 This is the Tutorial I used to learn Manual Targeting, in addition it shows you one way to intercept a Convoy or single Ship. One patrol was sufficient for me to know how it goes, because of the well done explanation in this Tutorial. Since then, I have never used the automatic targeting again. When you should start to learn/practice the manual targeting, depends on you. I'd say. If you feel ready for it, it's time to try it. I myself have learned it to raise my difficulty settings. Because I wanted to join the Donitz Elite Flotilla, and for that I had to raise my difficulty settings. But I still could use the help of the Weapons Officer, just for the case that I need a quick target solution. As example: Quote:
Joy and Happiness Panthera Pardus P.S.: Here is a copy of the full text in my quote. Just in case that someone is interested. |
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#6 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Hello KibaKazuma
![]() I started playing SH3 just 3 mounths ago. I never played a subsim game before, so I was fresh new. I like the "hard way" in this kind of game, so I started right away with GWX (a mod) and manual targeting. It is hard? Not at all, if you know how things works and what your are doing. To lear how things works I kept my desire for actual playing under control and spent many hours in reading tutorials, studying them well, watching videos of let's play and read a ton of stuff in general (game specific or historical). To know what I am doing I played a little in non-combat situation (doing the naval trainings, the in game tutorials, till I obtained good results and feel very comfortabe with the interface and everything, and the GWX first patrol during peace time, before the war declaration). Was all of this "keeping-myself-from-actually-playing-the-game" thing boring? Well, that's depend, obviously. For me it was a lot of fun. Now I'm doing my third patrol in GWX, and at least I think I know what I'm doing, I sunk good tonnage, patrolled enemy waters in a sensible manner and, most importat of all, kept my kaleun and my men alive (and unscathed, till know). So, is starting with manual targeting a good thing to do? Well: why not? ![]() |
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#7 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
![]() ![]() ![]() http://www.subsim.com/radioroom/show....php?p=2211648 |
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